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104
test/math/quat.h
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104
test/math/quat.h
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#include <cxxtest/TestSuite.h>
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#include "math/quat.h"
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class QuatTestSuite : public CxxTest::TestSuite {
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public:
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// Test Constructors
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void test_Quaternion() {
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// Create an empty unit quaternion
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Math::Quaternion q;
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TS_ASSERT(q.x() == 0.0f);
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TS_ASSERT(q.y() == 0.0f);
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TS_ASSERT(q.z() == 0.0f);
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TS_ASSERT(q.w() == 1.0f);
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}
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// Test Normalization
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void test_Normalize() {
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Math::Quaternion q(1.0f, 2.0f, 3.0f, 4.0f);
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q.normalize();
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// Check the values against the known result
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TS_ASSERT(fabs(q.x() - 0.182574f) < 0.0001f);
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TS_ASSERT(fabs(q.y() - 0.365148f) < 0.0001f);
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TS_ASSERT(fabs(q.z() - 0.547723f) < 0.0001f);
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TS_ASSERT(fabs(q.w() - 0.730297f) < 0.0001f);
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// Check that the RMS is 1.0
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float r = sqrt(q.x() * q.x() + q.y() * q.y() + q.z() * q.z() + q.w() * q.w());
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TS_ASSERT(fabs(r - 1.0f) < 0.0001f);
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}
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// Test going to a matrix and back
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void test_quatMatrix() {
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Math::Angle xAngle(20);
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Math::Angle yAngle(30);
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Math::Angle zAngle(40);
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Math::Quaternion q = Math::Quaternion::fromEuler(xAngle, yAngle, zAngle, Math::EO_XYZ);
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Math::Matrix4 m = q.toMatrix();
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Math::Quaternion r(m);
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// Compare
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TS_ASSERT(fabs(q.x() - r.x()) < 0.0001f);
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TS_ASSERT(fabs(q.y() - r.y()) < 0.0001f);
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TS_ASSERT(fabs(q.z() - r.z()) < 0.0001f);
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TS_ASSERT(fabs(q.w() - r.w()) < 0.0001f);
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}
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// Test rotations
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void test_quatRotationXYZ() {
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Math::Angle xAngle(20);
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Math::Angle yAngle(30);
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Math::Angle zAngle(40);
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// First way
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Math::Quaternion q;
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q = Math::Quaternion::xAxis(xAngle);
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q *= Math::Quaternion::yAxis(yAngle);
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q *= Math::Quaternion::zAxis(zAngle);
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// Second way
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Math::Quaternion r = Math::Quaternion::fromEuler(xAngle, yAngle, zAngle, Math::EO_XYZ);
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// Compare to the known correct result
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TS_ASSERT(fabs(q.x() - 0.244792f) < 0.0001f);
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TS_ASSERT(fabs(q.y() - 0.182148f) < 0.0001f);
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TS_ASSERT(fabs(q.z() - 0.36758f) < 0.0001f);
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TS_ASSERT(fabs(q.w() - 0.878512f) < 0.0001f);
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// Compare to the known correct result
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TS_ASSERT(fabs(r.x() - 0.244792f) < 0.0001f);
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TS_ASSERT(fabs(r.y() - 0.182148f) < 0.0001f);
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TS_ASSERT(fabs(r.z() - 0.36758f) < 0.0001f);
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TS_ASSERT(fabs(r.w() - 0.878512f) < 0.0001f);
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}
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void test_quatAngleBetween() {
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Math::Angle a1(10);
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Math::Angle a2(20);
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Math::Quaternion q = Math::Quaternion::fromEuler(a1,0,0, Math::EO_XYZ);
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Math::Quaternion r = Math::Quaternion::fromEuler(a2,0,0, Math::EO_XYZ);
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Math::Angle a = q.getAngleBetween(r);
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TS_ASSERT(fabs(a.getDegrees() - 10) < 0.0001f);
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}
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void test_invert() {
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Math::Angle a1(50);
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Math::Angle a2(30);
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Math::Angle a3(10);
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Math::Quaternion q = Math::Quaternion::fromEuler(a1, a2, a3, Math::EO_XYZ);
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Math::Quaternion r = q.inverse();
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TS_ASSERT(r.x() == -q.x());
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TS_ASSERT(r.y() == -q.y());
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TS_ASSERT(r.z() == -q.z());
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TS_ASSERT(r.w() == q.w());
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}
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};
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