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math/vector4d.h
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59
math/vector4d.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MATH_VECTOR4D_H
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#define MATH_VECTOR4D_H
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "math/vector.h"
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#include "math/vector3d.h"
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#include "math/angle.h"
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namespace Math {
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typedef Matrix<4, 1> Vector4d;
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template<>
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class Matrix<4, 1> : public MatrixType<4, 1> {
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public:
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float& x() { return value(0); }
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float x() const { return value(0); }
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float& y() { return value(1); }
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float y() const { return value(1); }
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float& z() { return value(2); }
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float z() const { return value(2); }
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float& w() { return value(3); }
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float w() const { return value(3); }
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Matrix();
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Matrix(float lx, float ly, float lz, float lw);
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Matrix(const MatrixBase<4, 1> &m);
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Matrix(const float *data);
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void set(float lx, float ly, float lz, float lw);
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Vector3d getXYZ() const;
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};
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} // end of namespace Math
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#endif
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