Initial commit
This commit is contained in:
53
math/vector2d.h
Normal file
53
math/vector2d.h
Normal file
@@ -0,0 +1,53 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MATH_VECTOR2D_H
|
||||
#define MATH_VECTOR2D_H
|
||||
|
||||
#include "math/vector.h"
|
||||
#include "math/vector3d.h"
|
||||
|
||||
namespace Math {
|
||||
|
||||
typedef Matrix<2, 1> Vector2d;
|
||||
|
||||
template<>
|
||||
class Matrix<2, 1> : public MatrixType<2, 1> {
|
||||
public:
|
||||
Matrix();
|
||||
Matrix(float x, float y);
|
||||
Matrix(const MatrixBase<2, 1> &vec);
|
||||
Matrix(const float *data);
|
||||
|
||||
inline float getX() const { return getValue(0); }
|
||||
inline float getY() const { return getValue(1); }
|
||||
inline void setX(float x) { setValue(0, x); }
|
||||
inline void setY(float y) { setValue(1, y); }
|
||||
|
||||
void rotateAround(const Vector(2) &point, const Angle &angle);
|
||||
Angle getAngle() const;
|
||||
|
||||
Vector3d toVector3d() const;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user