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gui/unknown-game-dialog.h
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61
gui/unknown-game-dialog.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GUI_UNKNOWN_GAME_DIALOG_H
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#define GUI_UNKNOWN_GAME_DIALOG_H
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#include "gui/dialog.h"
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#include "common/array.h"
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#include "engines/game.h"
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namespace GUI {
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class StaticTextWidget;
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class ScrollContainerWidget;
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class ButtonWidget;
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class UnknownGameDialog : public Dialog {
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public:
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UnknownGameDialog(const DetectedGame &detectedGame);
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void handleMouseWheel(int x, int y, int direction) override;
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private:
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void rebuild();
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// Dialog API
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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void reflowLayout() override;
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Common::String generateBugtrackerURL();
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static Common::String encodeUrlString(const Common::String &string);
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const DetectedGame &_detectedGame;
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ScrollContainerWidget *_textContainer;
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Common::Array<StaticTextWidget *> _textWidgets;
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ButtonWidget *_openBugTrackerUrlButton;
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ButtonWidget *_copyToClipboardButton;
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ButtonWidget *_closeButton;
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ButtonWidget *_addAnywayButton;
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};
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} // End of namespace GUI
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#endif
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