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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GUI_UNKNOWN_GAME_DIALOG_H
#define GUI_UNKNOWN_GAME_DIALOG_H
#include "gui/dialog.h"
#include "common/array.h"
#include "engines/game.h"
namespace GUI {
class StaticTextWidget;
class ScrollContainerWidget;
class ButtonWidget;
class UnknownGameDialog : public Dialog {
public:
UnknownGameDialog(const DetectedGame &detectedGame);
void handleMouseWheel(int x, int y, int direction) override;
private:
void rebuild();
// Dialog API
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
void reflowLayout() override;
Common::String generateBugtrackerURL();
static Common::String encodeUrlString(const Common::String &string);
const DetectedGame &_detectedGame;
ScrollContainerWidget *_textContainer;
Common::Array<StaticTextWidget *> _textWidgets;
ButtonWidget *_openBugTrackerUrlButton;
ButtonWidget *_copyToClipboardButton;
ButtonWidget *_closeButton;
ButtonWidget *_addAnywayButton;
};
} // End of namespace GUI
#endif