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120
gui/saveload.cpp
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120
gui/saveload.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "gui/saveload.h"
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#include "gui/saveload-dialog.h"
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#include "engines/engine.h"
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#include "engines/metaengine.h"
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namespace GUI {
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SaveLoadChooser::SaveLoadChooser(const Common::U32String &title, const Common::U32String &buttonLabel, bool saveMode)
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: _impl(nullptr), _title(title), _buttonLabel(buttonLabel), _saveMode(saveMode) {
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}
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SaveLoadChooser::~SaveLoadChooser() {
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delete _impl;
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_impl = nullptr;
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}
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void SaveLoadChooser::selectChooser(const MetaEngine *engine) {
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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const SaveLoadChooserType requestedType = getRequestedSaveLoadDialog(engine);
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if (!_impl || _impl->getType() != requestedType) {
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delete _impl;
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_impl = nullptr;
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switch (requestedType) {
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case kSaveLoadDialogGrid:
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_impl = new SaveLoadChooserGrid(_title, _saveMode);
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break;
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default:
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// fallthrough intended
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case kSaveLoadDialogList:
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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_impl = new SaveLoadChooserSimple(_title, _buttonLabel, _saveMode);
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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break;
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}
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}
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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}
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Common::String SaveLoadChooser::createDefaultSaveDescription(const int slot) const {
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#if defined(USE_SAVEGAME_TIMESTAMP)
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TimeDate curTime;
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g_system->getTimeAndDate(curTime);
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curTime.tm_year += 1900; // fixup year
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curTime.tm_mon++; // fixup month
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return Common::String::format("%04d-%02d-%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
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#else
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return Common::String::format("Save %d", slot + 1);
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#endif
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}
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int SaveLoadChooser::runModalWithCurrentTarget() {
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if (!g_engine)
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error("No engine is currently active");
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return runModalWithMetaEngineAndTarget(g_engine->getMetaEngine(), ConfMan.getActiveDomainName());
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}
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int SaveLoadChooser::runModalWithMetaEngineAndTarget(const MetaEngine *engine, const Common::String &target) {
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selectChooser(engine);
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if (!_impl)
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return -1;
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#ifdef USE_CLOUD
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_impl->runSaveSync(ConfMan.hasKey("savepath", target));
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#endif
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// Set up the game domain as newly active domain, so
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// target specific savepath will be checked
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Common::String oldDomain = ConfMan.getActiveDomainName();
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ConfMan.setActiveDomain(target);
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int ret;
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do {
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ret = _impl->run(target, engine);
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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if (ret == kSwitchSaveLoadDialog) {
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selectChooser(engine);
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}
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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} while (ret < -1);
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// Revert to the old active domain
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ConfMan.setActiveDomain(oldDomain);
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return ret;
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}
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const Common::U32String SaveLoadChooser::getResultString() const {
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assert(_impl);
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return _impl->getResultString();
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}
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} // End of namespace GUI
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