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gui/dlcsdialog.cpp
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132
gui/dlcsdialog.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/translation.h"
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#include "gui/dlcsdialog.h"
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#include "gui/message.h"
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#include "gui/widget.h"
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#include "gui/widgets/list.h"
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#include "gui/gui-manager.h"
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#include "gui/launcher.h"
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#include "gui/downloaddlcsdialog.h"
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#include "backends/dlc/dlcmanager.h"
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#include "backends/dlc/dlcdesc.h"
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namespace GUI {
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DLCsDialog::DLCsDialog() : Dialog("DownloadGames") {
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// Set target (Command Receiver) for Command Sender
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DLCMan.setTarget(this);
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new StaticTextWidget(this, "DownloadGames.Headline", _("Download Freeware Games and Demos"));
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// Add list with downloadable game titles
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_gamesList = new ListWidget(this, "DownloadGames.List");
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_gamesList->setNumberingMode(kListNumberingOff);
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_gamesList->setEditable(false);
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if (!DLCMan._fetchDLCs) {
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DLCMan.getAllDLCs();
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DLCMan._fetchDLCs = true;
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Common::U32StringArray fetchingText = {
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_("Fetching DLCs..."),
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};
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_gamesList->setList(fetchingText);
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} else {
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refreshDLCList();
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}
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new ButtonWidget(this, "DownloadGames.Back", _("Back"), Common::U32String(), kCloseCmd);
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new ButtonWidget(this, "DownloadGames.AllDownloads", _("All Downloads"), Common::U32String(), kAllDownloadsCmd);
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_downloadButton = new ButtonWidget(this, "DownloadGames.Download", _("Download"), Common::U32String(), kDownloadSelectedCmd);
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}
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DLCsDialog::~DLCsDialog() {
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DLCMan.setTarget(nullptr);
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}
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void DLCsDialog::refreshDLCList() {
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// Populate the ListWidget
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Common::U32StringArray games;
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for (uint32 i = 0; i < DLCMan._dlcs.size(); ++i) {
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if (DLCMan._dlcs[i]->state == DLC::DLCDesc::kInProgress) {
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games.push_back("[Downloading] " + DLCMan._dlcs[i]->name);
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} else {
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games.push_back(DLCMan._dlcs[i]->name);
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}
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}
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// Gray out already downloaded packages
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for (Common::ConfigManager::DomainMap::iterator domain = ConfMan.beginGameDomains(); domain != ConfMan.endGameDomains(); ++domain) {
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if (domain->_value.contains("download")) {
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Common::String id = domain->_value.getVal("download");
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uint idx = DLCMan.getDLCIdxFromId(id);
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if (idx != -1u && idx < games.size()) {
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games[idx] = "\001C{alternate}" + games[idx];
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}
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}
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}
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_gamesList->setList(games);
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g_gui.scheduleTopDialogRedraw();
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}
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void DLCsDialog::handleTickle() {
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// enable download button only when a list item is selected
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if (_gamesList->getSelected() == -1) {
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if (_downloadButton->isEnabled()) {
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_downloadButton->setEnabled(false);
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g_gui.scheduleTopDialogRedraw();
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}
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} else {
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if (!_downloadButton->isEnabled()) {
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_downloadButton->setEnabled(true);
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g_gui.scheduleTopDialogRedraw();
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}
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}
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Dialog::handleTickle();
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}
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void DLCsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kAllDownloadsCmd: {
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DownloadDLCsDialog dialog;
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dialog.runModal();
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}
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break;
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case kDownloadSelectedCmd: {
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DLCMan.addDownload(_gamesList->getSelected());
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refreshDLCList();
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}
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break;
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case kRefreshDLCList: {
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refreshDLCList();
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}
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break;
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default:
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Dialog::handleCommand(sender, cmd, data);
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}
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}
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} // End of namespace GUI
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