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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Based on code by omergilad.
#ifndef GUI_ANIMATION_ACCELERATEINTERPOLATOR_H
#define GUI_ANIMATION_ACCELERATEINTERPOLATOR_H
#include "gui/animation/Interpolator.h"
namespace GUI {
class AccelerateInterpolator: public Interpolator {
public:
AccelerateInterpolator() {}
virtual ~AccelerateInterpolator() {}
virtual float interpolate(float linearValue) {
return pow(linearValue, 2);
}
};
} // End of namespace GUI
#endif /* GUI_ANIMATION_ACCELERATEINTERPOLATOR_H */