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gui/EventRecorder.h
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259
gui/EventRecorder.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GUI_EVENTRECORDER_H
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#define GUI_EVENTRECORDER_H
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#include "common/system.h"
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#include "common/events.h"
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#include "common/savefile.h"
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#include "common/singleton.h"
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#include "engines/advancedDetector.h"
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#ifdef ENABLE_EVENTRECORDER
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#include "common/mutex.h"
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#include "common/array.h"
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#include "common/memstream.h"
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#include "backends/mixer/mixer.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "backends/timer/sdl/sdl-timer.h"
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#include "common/config-manager.h"
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#include "common/recorderfile.h"
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#include "backends/saves/recorder/recorder-saves.h"
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#include "backends/mixer/null/null-mixer.h"
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#include "backends/saves/default/default-saves.h"
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#define g_eventRec (GUI::EventRecorder::instance())
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namespace GUI {
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class OnScreenDialog;
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}
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namespace GUI {
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class RandomSource;
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class SeekableReadStream;
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class WriteStream;
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/**
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* Our generic event recorder.
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*
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* TODO: Add more documentation.
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*/
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class EventRecorder : private Common::EventSource, public Common::Singleton<EventRecorder>, private Common::EventObserver {
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friend class Common::Singleton<SingletonBaseType>;
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EventRecorder();
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~EventRecorder() override;
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public:
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/** Specify operation mode of Event Recorder */
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enum RecordMode {
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kPassthrough = 0, /**< kPassthrough, do nothing */
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kRecorderRecord = 1, /**< kRecorderRecord, do the recording */
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kRecorderPlayback = 2, /**< kRecorderPlayback, playback existing recording */
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kRecorderPlaybackPause = 3, /**< kRecorderPlaybackPause, internal state when user pauses the playback */
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kRecorderUpdate = 4 /**< kRecorderUpdate, playback existing recording and update all hashes */
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};
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void init(const Common::String &recordFileName, RecordMode mode);
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void deinit();
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bool processDelayMillis();
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void setFastPlayback(bool fastPlayback);
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uint32 getRandomSeed(const Common::String &name);
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void processTimeAndDate(TimeDate &td, bool skipRecord);
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void processMillis(uint32 &millis, bool skipRecord);
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void processScreenUpdate();
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void processGameDescription(const ADGameDescription *desc);
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bool processAutosave();
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Common::SeekableReadStream *processSaveStream(const Common::String & fileName);
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/** Hooks for intercepting into GUI processing, so required events could be shoot
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* or filtered out */
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void preDrawOverlayGui();
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void postDrawOverlayGui();
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/** Set recording author
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*
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* @see getAuthor
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*/
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void setAuthor(const Common::String &author) {
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_author = author;
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}
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/** Set recording notes
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*
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* @see getNotes
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*/
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void setNotes(const Common::String &desc){
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_desc = desc;
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}
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/** Set descriptive name of the recording
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*
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* @see getName
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*/
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void setName(const Common::String &name) {
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_name = name;
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}
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/** Get recording author
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*
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* @see getAuthor
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*/
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const Common::String getAuthor() {
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return _author;
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}
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/** Get recording notes
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*
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* @see setNotes
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*/
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const Common::String getNotes() {
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return _desc;
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}
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/** Get recording name
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*
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* @see setName
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*/
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const Common::String getName() {
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return _name;
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}
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void setRedraw(bool redraw) {
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_needRedraw = redraw;
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}
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void registerMixerManager(MixerManager *mixerManager);
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void registerTimerManager(DefaultTimerManager *timerManager);
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MixerManager *getMixerManager();
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DefaultTimerManager *getTimerManager();
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void deleteRecord(const Common::String& fileName);
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bool checkForContinueGame();
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void acquireRecording() {
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assert(_acquireCount >= 0);
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if (_acquireCount == 0) {
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_savedState = _initialized;
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_initialized = false;
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}
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_acquireCount += 1;
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}
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void releaseRecording() {
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assert(_acquireCount > 0);
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_acquireCount -= 1;
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if (_acquireCount == 0)
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_initialized = _savedState;
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}
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RecordMode getRecordMode() const {
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return _recordMode;
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}
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Common::StringArray listSaveFiles(const Common::String &pattern);
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Common::String generateRecordFileName(const Common::String &target);
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Common::SaveFileManager *getSaveManager(Common::SaveFileManager *realSaveManager);
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SDL_Surface *getSurface(int width, int height);
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void RegisterEventSource();
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/** Retrieve game screenshot and compute its checksum for comparison */
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bool grabScreenAndComputeMD5(Graphics::Surface &screen, uint8 md5[16]);
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void updateSubsystems();
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bool switchMode();
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void switchFastMode();
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private:
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bool pollEvent(Common::Event &ev) override;
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bool notifyEvent(const Common::Event &event) override;
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bool _initialized;
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volatile uint32 _fakeTimer;
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TimeDate _lastTimeDate;
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bool _savedState;
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int _acquireCount;
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bool _needcontinueGame;
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int _temporarySlot;
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Common::String _author;
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Common::String _desc;
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Common::String _name;
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Common::SaveFileManager *_realSaveManager;
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MixerManager *_realMixerManager;
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DefaultTimerManager *_timerManager;
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RecorderSaveFileManager _fakeSaveManager;
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NullMixerManager *_fakeMixerManager;
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GUI::OnScreenDialog *_controlPanel;
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Common::RecorderEvent _nextEvent;
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void setFileHeader();
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void setGameMd5(const ADGameDescription *gameDesc);
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void getConfig();
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void getConfigFromDomain(const Common::ConfigManager::Domain *domain);
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void removeDifferentEntriesInDomain(Common::ConfigManager::Domain *domain);
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void applyPlaybackSettings();
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void switchMixer();
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void switchTimerManagers();
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void togglePause();
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void takeScreenshot();
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bool openRecordFile(const Common::String &fileName);
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bool checkGameHash(const ADGameDescription *desc);
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void checkForKeyCode(const Common::Event &event);
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/**
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* @return false because we don't want to remap the given event again. This already happened on
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* recording the event. We record the custom events already, not the raw backend events.
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*/
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bool allowMapping() const override { return false; }
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volatile uint32 _lastMillis;
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uint32 _lastScreenshotTime;
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uint32 _screenshotPeriod;
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Common::PlaybackFile *_playbackFile;
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Common::PlaybackFile *_recordFile;
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void saveScreenShot();
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void checkRecordedMD5();
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void deleteTemporarySave();
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void updateFakeTimer(uint32 millis);
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volatile RecordMode _recordMode;
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Common::String _recordFileName;
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bool _fastPlayback;
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bool _needRedraw;
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bool _processingMillis;
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};
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} // End of namespace GUI
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#endif // ENABLE_EVENTRECORDER
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#endif
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