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graphics/tinygl/list.cpp
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244
graphics/tinygl/list.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on, or a modified version of code from TinyGL (C) 1997-2022 Fabrice Bellard,
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* which is licensed under the MIT license (see LICENSE).
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* It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
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*/
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#include "common/streamdebug.h"
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#include "graphics/tinygl/zgl.h"
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namespace TinyGL {
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#define ADD_OP(aa, bb, ff) \
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static void glop ## aa (GLContext *c, GLParam *p) { \
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c->glop ## aa (p); \
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}
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#include "graphics/tinygl/opinfo.h"
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static const char *const op_table_str[] = {
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#define ADD_OP(a, b, c) "gl" #a " " #c,
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#include "graphics/tinygl/opinfo.h"
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};
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static void (*const op_table_func[])(GLContext *, GLParam *) = {
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#define ADD_OP(a, b, c) glop ## a ,
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#include "graphics/tinygl/opinfo.h"
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};
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static const int op_table_size[] = {
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#define ADD_OP(a, b, c) b + 1 ,
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#include "graphics/tinygl/opinfo.h"
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};
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GLList *GLContext::find_list(uint list) {
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return shared_state.lists[list];
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}
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void GLContext::delete_list(int list) {
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GLList *l = find_list(list);
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assert(l);
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// free param buffer
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GLParamBuffer *pb = l->first_op_buffer;
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while (pb) {
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GLParamBuffer *pb1 = pb->next;
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gl_free(pb);
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pb = pb1;
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}
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gl_free(l);
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shared_state.lists[list] = nullptr;
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}
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GLList *GLContext::alloc_list(int list) {
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GLList *l = (GLList *)gl_zalloc(sizeof(GLList));
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GLParamBuffer *ob = (GLParamBuffer *)gl_zalloc(sizeof(GLParamBuffer));
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ob->next = nullptr;
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l->first_op_buffer = ob;
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ob->ops[0].op = OP_EndList;
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shared_state.lists[list] = l;
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return l;
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}
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static void gl_print_op(GLParam *p) {
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Common::StreamDebug debug = streamDbg();
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int op = p[0].op;
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p++;
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const char *s = op_table_str[op];
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while (*s != 0) {
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if (*s == '%') {
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s++;
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switch (*s++) {
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case 'f':
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debug << p[0].f;
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break;
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default:
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debug << p[0].i;
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break;
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}
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p++;
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} else {
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debug << *s;
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s++;
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}
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}
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debug << "\n";
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}
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void GLContext::gl_compile_op(GLParam *p) {
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int op = p[0].op;
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int op_size = op_table_size[op];
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int index = current_op_buffer_index;
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GLParamBuffer *ob = current_op_buffer;
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// we should be able to add a NextBuffer opcode
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if ((index + op_size) > (OP_BUFFER_MAX_SIZE - 2)) {
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GLParamBuffer *ob1 = (GLParamBuffer *)gl_zalloc(sizeof(GLParamBuffer));
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ob1->next = nullptr;
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ob->next = ob1;
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ob->ops[index].op = OP_NextBuffer;
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ob->ops[index + 1].p = (void *)ob1;
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current_op_buffer = ob1;
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ob = ob1;
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index = 0;
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}
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for (int i = 0; i < op_size; i++) {
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ob->ops[index] = p[i];
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index++;
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}
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current_op_buffer_index = index;
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}
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void GLContext::gl_add_op(GLParam *p) {
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GLContext *c = gl_get_context();
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int op = p[0].op;
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if (exec_flag) {
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op_table_func[op](c, p);
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}
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if (compile_flag) {
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gl_compile_op(p);
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}
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if (print_flag) {
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gl_print_op(p);
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}
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}
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// this opcode is never called directly
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void GLContext::glopEndList(GLParam *) {
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assert(0);
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}
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// this opcode is never called directly
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void GLContext::glopNextBuffer(GLParam *) {
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assert(0);
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}
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void GLContext::glopCallList(GLParam *p) {
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uint list = p[1].ui;
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GLList *l = find_list(list);
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if (!l)
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error("list %d not defined", list);
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p = l->first_op_buffer->ops;
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while (1) {
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int op = p[0].op;
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if (op == OP_EndList)
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break;
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if (op == OP_NextBuffer) {
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p = (GLParam *)p[1].p;
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} else {
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op_table_func[op](this, p);
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p += op_table_size[op];
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}
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}
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}
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void GLContext::gl_NewList(TGLuint list, TGLenum mode) {
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assert(mode == TGL_COMPILE || mode == TGL_COMPILE_AND_EXECUTE);
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assert(compile_flag == 0);
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GLList *l = find_list(list);
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if (l)
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delete_list(list);
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l = alloc_list(list);
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current_op_buffer = l->first_op_buffer;
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current_op_buffer_index = 0;
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compile_flag = 1;
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exec_flag = (mode == TGL_COMPILE_AND_EXECUTE);
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}
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void GLContext::gl_EndList() {
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GLParam p[1];
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assert(compile_flag == 1);
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// end of list
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p[0].op = OP_EndList;
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gl_compile_op(p);
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compile_flag = 0;
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exec_flag = 1;
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}
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TGLboolean GLContext::gl_IsList(TGLuint list) {
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GLList *l = find_list(list);
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return (l != nullptr);
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}
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TGLuint GLContext::gl_GenLists(TGLsizei range) {
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GLList **lists = shared_state.lists;
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int count = 0;
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for (int i = 0; i < MAX_DISPLAY_LISTS; i++) {
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if (!lists[i]) {
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count++;
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if (count == range) {
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uint list = i - range + 1;
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for (int j = 0; j < range; j++) {
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alloc_list(list + j);
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}
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return list;
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}
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} else {
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count = 0;
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}
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}
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return 0;
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}
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} // end of namespace TinyGL
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