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graphics/palette.h
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graphics/palette.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRAPHICS_PALETTE_H
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#define GRAPHICS_PALETTE_H
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#include "common/hashmap.h"
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#include "common/types.h"
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#define PALETTE_6BIT_TO_8BIT(x) ((x) * 255 / 63)
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#define PALETTE_8BIT_TO_6BIT(x) ((x) * 63 / 255)
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namespace Graphics {
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enum ColorDistanceMethod {
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kColorDistanceEuclidean, ///< Non-Weighted distance
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kColorDistanceNaive, ///< Weighted red 30%, green 50%, blue 20%
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kColorDistanceRedmean, ///< Common low-cost approximation
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};
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/**
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* Constants available for use in paletted code
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*/
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constexpr int PALETTE_COUNT = 256;
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constexpr int PALETTE_SIZE = (256 * 3);
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/**
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* @brief Simple class for handling a palette data.
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*
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* The palette data is specified in interleaved RGB format. That is, the
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* first byte of the memory block 'colors' points at is the red component
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* of the first new color; the second byte the green component of the first
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* new color; the third byte the blue component, the last byte to the alpha
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* (transparency) value. Then the second color starts, and so on. So memory
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* looks like this: R1-G1-B1-R2-G2-B2-R3-...
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*/
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class Palette {
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byte *_data;
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uint16 _size;
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DisposeAfterUse::Flag _disposeAfterUse;
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public:
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static const uint16 npos = 0xFFFF;
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/**
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* @brief Construct a new Palette object
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*
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* @param size the number of palette entries
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*/
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Palette(uint size = 0);
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/**
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* @brief Construct a new Palette object with a copy of the palette data
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*
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* @param data the palette data, in interleaved RGB format
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* @param size the number of palette entries
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*/
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Palette(const byte *data, uint size);
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/**
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* @brief Construct a new Palette object taking ownership of the palette data
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*
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* @param data the palette data, in interleaved RGB format
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* @param size the number of palette entries
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* @param disposeAfterUse a flag indicating whether to dispose of the palette data
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*/
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Palette(byte *data, uint size, DisposeAfterUse::Flag disposeAfterUse);
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Palette(const Palette &p);
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~Palette();
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/**
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* Constructs a new palette containing the standarad EGA palette
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*/
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static const Palette createEGAPalette();
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Palette &operator=(const Palette &rhs);
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bool operator==(const Palette &rhs) const { return equals(rhs); }
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bool operator!=(const Palette &rhs) const { return !equals(rhs); }
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bool equals(const Palette &p) const;
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bool contains(const Palette &p) const;
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const byte *data() const { return _data; }
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uint size() const { return _size; }
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/**
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* Clears the palette of all entries and resets the size to zero.
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*/
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void clear();
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/**
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* Check whether the palette is empty.
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*/
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bool empty() const { return _size == 0; }
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/**
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* Changes the number of palette entries.
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*
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* @param newSize the new number of palette entries
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* @param preserve indicates the existing entry values should be preserved
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*/
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void resize(uint newSize, bool preserve);
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void set(uint entry, byte r, byte g, byte b) {
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assert(entry < _size);
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_data[entry * 3 + 0] = r;
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_data[entry * 3 + 1] = g;
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_data[entry * 3 + 2] = b;
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}
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void get(uint entry, byte &r, byte &g, byte &b) const {
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assert(entry < _size);
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r = _data[entry * 3 + 0];
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g = _data[entry * 3 + 1];
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b = _data[entry * 3 + 2];
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}
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/**
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* Finds the index of an exact color from the palette.
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*
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* @return the palette index or npos if not found
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*/
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uint find(byte r, byte g, byte b) const {
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for (uint i = 0; i < _size; i++) {
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if (_data[i * 3 + 0] == r && _data[i * 3 + 1] == g && _data[i * 3 + 2] == b)
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return i;
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}
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return npos;
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}
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/**
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* Finds the index of the closest color from the palette.
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*
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* @param method the method used to determine the closest color
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*
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* @return the palette index
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*/
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byte findBestColor(byte r, byte g, byte b, ColorDistanceMethod method = kColorDistanceRedmean) const;
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/**
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* Replace the specified range of the palette with new colors.
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* The palette entries from 'start' till (start+num-1) will be replaced - so
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* a full palette update is accomplished via start=0, num=256.
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*
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* @param colors the new palette data, in interleaved RGB format
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* @param start the first palette entry to be updated
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* @param num the number of palette entries to be updated
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*
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* @note It is an error if start+num exceeds 256.
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*/
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void set(const byte *colors, uint start, uint num);
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void set(const Palette &p, uint start, uint num);
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/**
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* Grabs a specified part of the currently active palette.
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* The format is the same as for setPalette.
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*
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* @param colors the palette data, in interleaved RGB format
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* @param start the first platte entry to be read
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* @param num the number of palette entries to be read
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*
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* @note It is an error if start+num exceeds 256.
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*/
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void grab(byte *colors, uint start, uint num) const;
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void grab(Palette &p, uint start, uint num) const;
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};
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class PaletteLookup {
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public:
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PaletteLookup();
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/**
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* @brief Construct a new Palette Lookup object
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*
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* @param palette the palette data, in interleaved RGB format
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* @param len the number of palette entries to be read
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*/
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PaletteLookup(const byte *palette, uint len);
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/**
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* @brief Pass palette to the look up. It also compares given palette
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* with the current one and resets cache only when their contents is different.
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*
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* @param palette the palette data, in interleaved RGB format
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* @param len the number of palette entries to be read
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*
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* @return true if palette was changed and false if it was the same
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*/
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bool setPalette(const byte *palette, uint len);
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/**
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* @brief This method returns closest color from the palette
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* and it uses cache for faster lookups
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*
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* @param method the method used to determine the closest color
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*
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* @return the palette index
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*/
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byte findBestColor(byte r, byte g, byte b, ColorDistanceMethod method = kColorDistanceRedmean);
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/**
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* @brief This method creates a map from the given palette
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* that can be used by crossBlitMap().
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*
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* @param palette the palette data, in interleaved RGB format
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* @param len the number of palette entries to be read
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* @param method the method used to determine the closest color
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*
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* @return the created map, or nullptr if one isn't needed.
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*/
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uint32 *createMap(const byte *srcPalette, uint len, ColorDistanceMethod method = kColorDistanceRedmean);
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private:
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Palette _palette;
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uint _paletteSize;
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Common::HashMap<int, byte> _colorHash;
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};
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} // // end of namespace Graphics
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#endif
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