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graphics/opengl/debug.h
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57
graphics/opengl/debug.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_OPENGL_DEBUG_H
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#define BACKENDS_GRAPHICS_OPENGL_DEBUG_H
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#include "graphics/opengl/context.h"
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#ifndef __EMSCRIPTEN__
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#define OPENGL_DEBUG
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#endif
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namespace OpenGL {
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void clearGLError();
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bool checkGLError(const char *expr, const char *file, int line);
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} // End of namespace OpenGL
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#define GL_WRAP_CHECK(err, call, name) do { OpenGL::clearGLError(); (call); err = OpenGL::checkGLError(#name, __FILE__, __LINE__); } while (false)
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#ifdef OPENGL_DEBUG
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#define GL_WRAP_DEBUG(call, name) do { OpenGL::clearGLError(); (call); OpenGL::checkGLError(#name, __FILE__, __LINE__); } while (false)
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#else
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#define GL_WRAP_DEBUG(call, name) do { (call); } while (false)
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#endif
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// This macro will set boolean err to true if there was an error and display them in the console
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#define GL_CALL_CHECK(err, x) GL_WRAP_CHECK(err, x, x)
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// This macro will check for errors and display them in the console only when OPENGL_DEBUG is enabled
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#define GL_CALL(x) GL_WRAP_DEBUG(x, x)
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// This macro will execute the call only when the context is valid and will check errors only when OPENGL_DEBUG is enabled
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#define GL_CALL_SAFE(func, params) \
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do { \
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if (OpenGLContext.type != kContextNone) { \
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GL_CALL(func params); \
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} \
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} while (0)
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// This macro will assign result of x to var and check for errors when OPENGL_DEBUG is enabled
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#define GL_ASSIGN(var, x) GL_WRAP_DEBUG(var = x, x)
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#endif
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