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graphics/opengl/debug.cpp
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77
graphics/opengl/debug.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/opengl/debug.h"
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#include "common/str.h"
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#include "common/textconsole.h"
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#include "graphics/opengl/system_headers.h"
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#if defined(USE_OPENGL)
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namespace OpenGL {
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namespace {
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Common::String getGLErrStr(GLenum error) {
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switch (error) {
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case GL_INVALID_ENUM:
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return "GL_INVALID_ENUM";
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case GL_INVALID_VALUE:
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return "GL_INVALID_VALUE";
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case GL_INVALID_OPERATION:
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return "GL_INVALID_OPERATION";
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case GL_STACK_OVERFLOW:
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return "GL_STACK_OVERFLOW";
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case GL_STACK_UNDERFLOW:
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return "GL_STACK_UNDERFLOW";
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case GL_OUT_OF_MEMORY:
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return "GL_OUT_OF_MEMORY";
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default:
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break;
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}
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return Common::String::format("(Unknown GL error code 0x%X)", error);
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}
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} // End of anonymous namespace
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void clearGLError() {
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GLenum error;
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while ((error = glGetError()) != GL_NO_ERROR)
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;
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}
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bool checkGLError(const char *expr, const char *file, int line) {
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bool ret = false;
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GLenum error;
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while ((error = glGetError()) != GL_NO_ERROR) {
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// We cannot use error here because we do not know whether we have a
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// working screen or not.
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warning("GL ERROR: %s on %s (%s:%d)", getGLErrStr(error).c_str(), expr, file, line);
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ret = true;
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}
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return ret;
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}
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} // End of namespace OpenGL
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#endif
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