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graphics/cursor.h
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graphics/cursor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRAPHICS_CURSOR_H
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#define GRAPHICS_CURSOR_H
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#include "common/scummsys.h"
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namespace Graphics {
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/**
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* @defgroup graphics_cursor Cursor
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* @ingroup graphics
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*
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* @brief Cursor class used for representing the mouse cursor on the screen.
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*
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* @{
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*/
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/**
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* A simple cursor representation
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* TODO: Switch to using Graphics::Surface instead of a byte*
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*/
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class Cursor {
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public:
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Cursor() {}
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virtual ~Cursor() {}
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/** Return the cursor's width. */
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virtual uint16 getWidth() const = 0;
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/** Return the cursor's height. */
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virtual uint16 getHeight() const = 0;
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/** Return the cursor's hotspot's x coordinate. */
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virtual uint16 getHotspotX() const = 0;
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/** Return the cursor's hotspot's y coordinate. */
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virtual uint16 getHotspotY() const = 0;
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/** Return the cursor's transparent key. */
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virtual byte getKeyColor() const = 0;
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/** Return the cursor's surface. */
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virtual const byte *getSurface() const = 0;
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/** Return the cursor's mask, if it has one. */
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virtual const byte *getMask() const { return nullptr; }
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/** Return the cursor's palette in RGB format. */
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virtual const byte *getPalette() const = 0;
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/** Return the starting index of the palette. */
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virtual byte getPaletteStartIndex() const = 0;
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/** Return the number of colors in the palette. */
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virtual uint16 getPaletteCount() const = 0;
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};
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/** @} */
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} // End of namespace Graphics
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#endif
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