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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "common/endian.h"
#include "common/file.h"
#include "common/scummsys.h"
#include "common/str.h"
#include "common/textconsole.h"
#include "zvision/detection.h"
#include "zvision/video/rlf_decoder.h"
namespace ZVision {
RLFDecoder::~RLFDecoder() {
close();
}
bool RLFDecoder::loadStream(Common::SeekableReadStream *stream) {
debugC(5, kDebugVideo, "loadStream()");
close();
bool isValid = false;
// Check if the stream is valid
if (stream && !stream->err() && stream->readUint32BE() == MKTAG('F', 'E', 'L', 'R')) {
addTrack(new RLFVideoTrack(stream));
isValid = true;
} else {
warning("Invalid rlf stream");
}
debugC(5, kDebugVideo, "~loadStream()");
return isValid;
}
RLFDecoder::RLFVideoTrack::RLFVideoTrack(Common::SeekableReadStream *stream)
: _readStream(stream),
_lastFrameRead(0),
_frameCount(0),
_width(0),
_height(0),
_frameTime(0),
_frames(0),
_displayedFrame(-1),
_frameBufferByteSize(0) {
if (!readHeader()) {
warning("Not a RLF animation file. Wrong magic number");
return;
}
_currentFrameBuffer.create(_width, _height, getPixelFormat());
_frameBufferByteSize = _width * _height * sizeof(uint16);
_frames = new Frame[_frameCount];
// Read in each frame
for (uint i = 0; i < _frameCount; ++i) {
_frames[i] = readNextFrame();
}
}
RLFDecoder::RLFVideoTrack::~RLFVideoTrack() {
for (uint i = 0; i < _frameCount; ++i) {
delete[] _frames[i].encodedData;
}
delete[] _frames;
delete _readStream;
_currentFrameBuffer.free();
}
bool RLFDecoder::RLFVideoTrack::readHeader() {
// Read the header
_readStream->readUint32LE(); // Size1
_readStream->readUint32LE(); // Unknown1
_readStream->readUint32LE(); // Unknown2
_frameCount = _readStream->readUint32LE(); // Frame count
// Since we don't need any of the data, we can just seek right to the
// entries we need rather than read in all the individual entries.
_readStream->seek(136, SEEK_CUR);
//// Read CIN header
//_readStream->readUint32BE(); // Magic number FNIC
//_readStream->readUint32LE(); // Size2
//_readStream->readUint32LE(); // Unknown3
//_readStream->readUint32LE(); // Unknown4
//_readStream->readUint32LE(); // Unknown5
//_readStream->seek(0x18, SEEK_CUR); // VRLE
//_readStream->readUint32LE(); // LRVD
//_readStream->readUint32LE(); // Unknown6
//_readStream->seek(0x18, SEEK_CUR); // HRLE
//_readStream->readUint32LE(); // ELHD
//_readStream->readUint32LE(); // Unknown7
//_readStream->seek(0x18, SEEK_CUR); // HKEY
//_readStream->readUint32LE(); // ELRH
//// Read MIN info header
//_readStream->readUint32BE(); // Magic number FNIM
//_readStream->readUint32LE(); // Size3
//_readStream->readUint32LE(); // OEDV
//_readStream->readUint32LE(); // Unknown8
//_readStream->readUint32LE(); // Unknown9
//_readStream->readUint32LE(); // Unknown10
_width = _readStream->readUint32LE(); // Width
_height = _readStream->readUint32LE(); // Height
// Read time header
_readStream->readUint32BE(); // Magic number EMIT
_readStream->readUint32LE(); // Size4
_readStream->readUint32LE(); // Unknown11
_frameTime = _readStream->readUint32LE() / 10; // Frame time in microseconds
return true;
}
RLFDecoder::RLFVideoTrack::Frame RLFDecoder::RLFVideoTrack::readNextFrame() {
RLFDecoder::RLFVideoTrack::Frame frame;
_readStream->readUint32BE(); // Magic number MARF
uint32 size = _readStream->readUint32LE(); // Size
_readStream->readUint32LE(); // Unknown1
_readStream->readUint32LE(); // Unknown2
uint32 type = _readStream->readUint32BE(); // Either ELHD or ELRH
uint32 headerSize = _readStream->readUint32LE(); // Offset from the beginning of this frame to the frame data. Should always be 28
_readStream->readUint32LE(); // Unknown3
frame.encodedSize = size - headerSize;
frame.encodedData = new int8[frame.encodedSize];
_readStream->read(frame.encodedData, frame.encodedSize);
if (type == MKTAG('E', 'L', 'H', 'D')) {
frame.type = Masked;
} else if (type == MKTAG('E', 'L', 'R', 'H')) {
frame.type = Simple;
_completeFrames.push_back(_lastFrameRead);
} else {
warning("Frame %u doesn't have type that can be decoded", _lastFrameRead);
}
_lastFrameRead++;
return frame;
}
bool RLFDecoder::RLFVideoTrack::seek(const Audio::Timestamp &time) {
uint frame = getFrameAtTime(time);
assert(frame < _frameCount);
if ((uint)_displayedFrame == frame)
return true;
int closestFrame = _displayedFrame;
int distance = (int)frame - closestFrame;
if (distance < 0) {
for (uint i = 0; i < _completeFrames.size(); ++i) {
if (_completeFrames[i] > frame)
break;
closestFrame = _completeFrames[i];
}
} else {
for (uint i = 0; i < _completeFrames.size(); ++i) {
int newDistance = (int)frame - (int)(_completeFrames[i]);
if (newDistance < 0)
break;
if (newDistance < distance) {
closestFrame = _completeFrames[i];
distance = newDistance;
}
}
}
for (uint i = closestFrame; i < frame; ++i) {
applyFrameToCurrent(i);
}
_displayedFrame = frame - 1;
return true;
}
const Graphics::Surface *RLFDecoder::RLFVideoTrack::decodeNextFrame() {
if (_displayedFrame >= (int)_frameCount)
return NULL;
_displayedFrame++;
applyFrameToCurrent(_displayedFrame);
return &_currentFrameBuffer;
}
void RLFDecoder::RLFVideoTrack::applyFrameToCurrent(uint frameNumber) {
if (_frames[frameNumber].type == Masked) {
decodeMaskedRunLengthEncoding(_frames[frameNumber].encodedData, (int8 *)_currentFrameBuffer.getPixels(), _frames[frameNumber].encodedSize, _frameBufferByteSize);
} else if (_frames[frameNumber].type == Simple) {
decodeSimpleRunLengthEncoding(_frames[frameNumber].encodedData, (int8 *)_currentFrameBuffer.getPixels(), _frames[frameNumber].encodedSize, _frameBufferByteSize);
}
}
void RLFDecoder::RLFVideoTrack::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const {
uint32 sourceOffset = 0;
uint32 destOffset = 0;
int16 numberOfCopy = 0;
while (sourceOffset < sourceSize) {
int8 numberOfSamples = source[sourceOffset];
sourceOffset++;
// If numberOfSamples is negative, the next abs(numberOfSamples) samples should
// be copied directly from source to dest
if (numberOfSamples < 0) {
numberOfCopy = -numberOfSamples;
while (numberOfCopy > 0) {
if (sourceOffset + 1 >= sourceSize) {
return;
} else if (destOffset + 1 >= destSize) {
debugC(3, kDebugVideo, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize);
return;
}
WRITE_UINT16(dest + destOffset, READ_LE_UINT16(source + sourceOffset));
sourceOffset += 2;
destOffset += 2;
numberOfCopy--;
}
// If numberOfSamples is >= 0, move destOffset forward ((numberOfSamples * 2) + 2)
// This function assumes the dest buffer has been memset with 0's.
} else {
if (sourceOffset + 1 >= sourceSize) {
return;
} else if (destOffset + 1 >= destSize) {
debugC(3, kDebugVideo, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize);
return;
}
destOffset += (numberOfSamples * 2) + 2;
}
}
}
void RLFDecoder::RLFVideoTrack::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const {
uint32 sourceOffset = 0;
uint32 destOffset = 0;
int16 numberOfCopy = 0;
while (sourceOffset < sourceSize) {
int8 numberOfSamples = source[sourceOffset];
sourceOffset++;
// If numberOfSamples is negative, the next abs(numberOfSamples) samples should
// be copied directly from source to dest
if (numberOfSamples < 0) {
numberOfCopy = -numberOfSamples;
while (numberOfCopy > 0) {
if (sourceOffset + 1 >= sourceSize) {
return;
} else if (destOffset + 1 >= destSize) {
debugC(3, kDebugVideo, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize);
return;
}
WRITE_UINT16(dest + destOffset, READ_LE_UINT16(source + sourceOffset));
sourceOffset += 2;
destOffset += 2;
numberOfCopy--;
}
// If numberOfSamples is >= 0, copy one sample from source to the
// next (numberOfSamples + 2) dest spots
} else {
if (sourceOffset + 1 >= sourceSize) {
return;
}
uint16 sampleColor = READ_LE_UINT16(source + sourceOffset);
sourceOffset += 2;
numberOfCopy = numberOfSamples + 2;
while (numberOfCopy > 0) {
if (destOffset + 1 >= destSize) {
debugC(3, kDebugVideo, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize);
return;
}
WRITE_UINT16(dest + destOffset, sampleColor);
destOffset += 2;
numberOfCopy--;
}
}
}
}
} // End of namespace ZVision

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_RLF_DECODER_H
#define ZVISION_RLF_DECODER_H
#include "common/file.h"
#include "graphics/surface.h"
#include "video/video_decoder.h"
namespace ZVision {
class RLFDecoder : public Video::VideoDecoder {
public:
RLFDecoder() {}
~RLFDecoder() override;
bool loadStream(Common::SeekableReadStream *stream) override;
private:
class RLFVideoTrack : public FixedRateVideoTrack {
public:
RLFVideoTrack(Common::SeekableReadStream *stream);
~RLFVideoTrack() override;
uint16 getWidth() const override { return _width; }
uint16 getHeight() const override { return _height; }
Graphics::PixelFormat getPixelFormat() const override { return Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); /* RGB 555 */ }
int getCurFrame() const override { return _displayedFrame; }
int getFrameCount() const override { return _frameCount; }
const Graphics::Surface *decodeNextFrame() override;
bool isSeekable() const override { return true; }
bool seek(const Audio::Timestamp &time) override;
protected:
Common::Rational getFrameRate() const override { return Common::Rational(1000, _frameTime); }
private:
enum EncodingType {
Masked,
Simple
};
struct Frame {
EncodingType type;
int8 *encodedData;
uint32 encodedSize;
};
/**
* Reads in the header of the RLF file
*
* @return Will return false if the header magic number is wrong
*/
bool readHeader();
/**
* Reads the next frame from the RLF file, stores the data in
* a Frame object, then returns the object
*
* @return A Frame object representing the frame data
*/
Frame readNextFrame();
/**
* Applies the frame corresponding to frameNumber on top of _currentFrameBuffer.
* This function requires _stream = false so it can look up the Frame object
* referenced by frameNumber.
*
* @param frameNumber The frame number to apply to _currentFrameBuffer
*/
void applyFrameToCurrent(uint frameNumber);
/**
* Decode frame data that uses masked run length encoding. This is the encoding
* used by P-frames.
*
* @param source The source pixel data
* @param dest The destination buffer
* @param sourceSize The size of the source pixel data
* @param destSize The size of the destination buffer
*/
void decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const;
/**
* Decode frame data that uses simple run length encoding. This is the encoding
* used by I-frames.
*
* @param source The source pixel data
* @param dest The destination buffer
* @param sourceSize The size of the source pixel data
* @param destSize The size of the destination buffer
*/
void decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const;
uint _lastFrameRead;
uint _frameCount;
uint _width;
uint _height;
uint32 _frameTime; // In milliseconds
Frame *_frames;
Common::Array<uint> _completeFrames;
int _displayedFrame;
Graphics::Surface _currentFrameBuffer;
uint32 _frameBufferByteSize;
Common::SeekableReadStream *_readStream;
}; // RLFVideoTrack
};
} // End of namespace ZVision
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/keymapper/keymap.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "engines/util.h"
#include "graphics/surface.h"
#include "video/video_decoder.h"
#if defined(USE_MPEG2) && defined(USE_A52)
#include "video/mpegps_decoder.h"
#endif
#include "zvision/zvision.h"
#include "zvision/core/clock.h"
#include "zvision/file/file_manager.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/sound/volume_manager.h"
#include "zvision/text/subtitle_manager.h"
#include "zvision/video/rlf_decoder.h"
#include "zvision/video/zork_avi_decoder.h"
namespace ZVision {
Video::VideoDecoder *ZVision::loadAnimation(const Common::Path &fileName) {
debugC(5, kDebugVideo, "loadAnimation()");
Common::String tmpFileName = fileName.baseName();
tmpFileName.toLowercase();
Video::VideoDecoder *animation = NULL;
debugC(1, kDebugVideo, "Loading animation %s", fileName.toString().c_str());
if (tmpFileName.hasSuffix(".rlf"))
animation = new RLFDecoder();
else if (tmpFileName.hasSuffix(".avi"))
animation = new ZorkAVIDecoder();
#if defined(USE_MPEG2) && defined(USE_A52)
else if (tmpFileName.hasSuffix(".vob")) {
double amplification = getVolumeManager()->getVobAmplification(tmpFileName);
animation = new Video::MPEGPSDecoder(amplification);
}
#endif
else
error("Unknown suffix for animation %s", fileName.toString().c_str());
Common::File *file = getFileManager()->open(fileName);
if (!file)
error("Error opening %s", fileName.toString().c_str());
bool loaded = animation->loadStream(file);
if (!loaded)
error("Error loading animation %s", fileName.toString().c_str());
debugC(5, kDebugVideo, "~loadAnimation()");
return animation;
}
/**
* Play video at specified location.
*
* Pauses clock & normal game loop for duration of video; will still update & render subtitles & cursor.
*
* @param vid Source video
* @param dstRect Rectangle to play video into, defined relative to working window origin; video will scale to rectangle automatically.
* @param skippable Allow video to be skipped
* @param sub Subtitle associated with video
* @param srcRect Rectangle within video frame, defined relative to frame origin, to blit to output. Only used for removing baked-in letterboxing in ZGI DVD HD videos
*/
void ZVision::playVideo(Video::VideoDecoder &vid, Common::Rect dstRect, bool skippable, uint16 sub, Common::Rect srcRect) {
Common::Rect frameArea = Common::Rect(vid.getWidth(), vid.getHeight());
Common::Rect workingArea = _renderManager->getWorkingArea();
// If dstRect is empty, no specific scaling was requested. However, we may choose to do scaling anyway
bool scaled = false;
workingArea.moveTo(0, 0); // Set local origin system in this scope to origin of working area
debugC(1, kDebugVideo, "Playing video, source %d,%d,%d,%d, at destination %d,%d,%d,%d", srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, dstRect.left, dstRect.top, dstRect.right, dstRect.bottom);
if (dstRect.isEmpty())
dstRect = frameArea;
dstRect.clip(workingArea);
debugC(2, kDebugVideo, "Clipped dstRect = %d,%d,%d,%d", dstRect.left, dstRect.top, dstRect.right, dstRect.bottom);
if (srcRect.isEmpty())
srcRect = frameArea;
else
srcRect.clip(frameArea);
debugC(2, kDebugVideo, "Clipped srcRect = %d,%d,%d,%d", srcRect.left, srcRect.top, srcRect.right, srcRect.bottom);
Graphics::ManagedSurface &outSurface = _renderManager->getVidSurface(dstRect);
dstRect.moveTo(0, 0);
dstRect.clip(Common::Rect(outSurface.w, outSurface.h));
debugC(2, kDebugVideo, "dstRect clipped with outSurface = %d,%d,%d,%d", dstRect.left, dstRect.top, dstRect.right, dstRect.bottom);
debugC(1, kDebugVideo, "Final size %d x %d, at working window coordinates %d, %d", srcRect.width(), srcRect.height(), dstRect.left, dstRect.top);
if (srcRect.width() != dstRect.width() || srcRect.height() != dstRect.height()) {
debugC(1, kDebugVideo, "Video will be scaled from %dx%d to %dx%d", srcRect.width(), srcRect.height(), dstRect.width(), dstRect.height());
scaled = true;
}
bool showSubs = (_scriptManager->getStateValue(StateKey_Subtitles) == 1);
_clock.stop();
vid.start();
_videoIsPlaying = true;
_cutscenesKeymap->setEnabled(true);
_gameKeymap->setEnabled(false);
// Only continue while the video is still playing
while (!shouldQuit() && !vid.endOfVideo() && vid.isPlaying()) {
// Check for engine quit and video stop key presses
while (_eventMan->pollEvent(_event)) {
switch (_event.type) {
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
switch ((ZVisionAction)_event.customType) {
case kZVisionActionQuit:
if (ConfMan.hasKey("confirm_exit") && ConfMan.getBool("confirm_exit")) {
if (quit(true, true))
vid.stop();
}
else {
quit(false);
vid.stop();
}
break;
case kZVisionActionSkipCutscene:
if (skippable) {
vid.stop();
}
break;
default:
break;
}
default:
break;
}
}
if (vid.needsUpdate()) {
const Graphics::Surface *frame = vid.decodeNextFrame();
if (showSubs && sub > 0)
_subtitleManager->update(vid.getCurFrame(), sub);
if (frame) {
_renderManager->renderSceneToScreen(true, true, true); // Redraw text area to clean background of subtitles for videos that don't fill entire working area, e.g, Nemesis sarcophagi
if (scaled) {
debugC(8, kDebugVideo, "Scaled blit from area %d x %d to video output surface at output surface position %d, %d", srcRect.width(), srcRect.height(), dstRect.left, dstRect.top);
outSurface.blitFrom(*frame, srcRect, dstRect);
} else {
debugC(8, kDebugVideo, "Simple blit from area %d x %d to video output surface at output surface position %d, %d", srcRect.width(), srcRect.height(), dstRect.left, dstRect.top);
outSurface.simpleBlitFrom(*frame, srcRect, dstRect.origin());
}
_subtitleManager->process(0);
}
}
// Always update the screen so the mouse continues to render & video does not skip
_renderManager->renderSceneToScreen(true, true, false);
_system->delayMillis(vid.getTimeToNextFrame() / 2); // Exponentially decaying delay
}
vid.close(); // Ensure resources are freed.
_cutscenesKeymap->setEnabled(false);
_gameKeymap->setEnabled(true);
_videoIsPlaying = false;
_clock.start();
debugC(1, kDebugVideo, "Video playback complete");
}
} // End of namespace ZVision

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "common/scummsys.h"
#include "common/stream.h"
#include "zvision/sound/zork_raw.h"
#include "zvision/video/zork_avi_decoder.h"
namespace ZVision {
Video::AVIDecoder::AVIAudioTrack *ZorkAVIDecoder::createAudioTrack(Video::AVIDecoder::AVIStreamHeader sHeader, Video::AVIDecoder::PCMWaveFormat wvInfo) {
if (wvInfo.tag != kWaveFormatZorkPCM)
return new AVIAudioTrack(sHeader, wvInfo, getSoundType());
assert(wvInfo.size == 8);
return new ZorkAVIAudioTrack(sHeader, wvInfo, getSoundType());
}
ZorkAVIDecoder::ZorkAVIAudioTrack::ZorkAVIAudioTrack(const AVIStreamHeader &streamHeader, const PCMWaveFormat &waveFormat, Audio::Mixer::SoundType soundType) :
Video::AVIDecoder::AVIAudioTrack(streamHeader, waveFormat, soundType), _queueStream(0), _decoder(waveFormat.channels == 2) {
}
void ZorkAVIDecoder::ZorkAVIAudioTrack::createAudioStream() {
_queueStream = Audio::makeQueuingAudioStream(_wvInfo.samplesPerSec, _wvInfo.channels == 2);
_audioStream = _queueStream;
}
void ZorkAVIDecoder::ZorkAVIAudioTrack::queueSound(Common::SeekableReadStream *stream) {
RawChunkStream::RawChunk chunk = _decoder.readNextChunk(stream);
delete stream;
if (chunk.data) {
byte flags = Audio::FLAG_16BITS;
if (_wvInfo.channels == 2)
flags |= Audio::FLAG_STEREO;
#ifdef SCUMM_LITTLE_ENDIAN
// RawChunkStream produces native endianness int16
flags |= Audio::FLAG_LITTLE_ENDIAN;
#endif
_queueStream->queueBuffer((byte *)chunk.data, chunk.size, DisposeAfterUse::YES, flags);
}
_curChunk++;
}
void ZorkAVIDecoder::ZorkAVIAudioTrack::resetStream() {
AVIAudioTrack::resetStream();
_decoder.init();
}
} // End of namespace ZVision

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef ZORK_AVI_DECODER_H
#define ZORK_AVI_DECODER_H
#include "video/avi_decoder.h"
#include "zvision/sound/zork_raw.h"
namespace ZVision {
class ZorkAVIDecoder : public Video::AVIDecoder {
public:
ZorkAVIDecoder() {}
~ZorkAVIDecoder() override {}
private:
class ZorkAVIAudioTrack : public Video::AVIDecoder::AVIAudioTrack {
public:
ZorkAVIAudioTrack(const AVIStreamHeader &streamHeader, const PCMWaveFormat &waveFormat, Audio::Mixer::SoundType soundType);
void createAudioStream() override;
void queueSound(Common::SeekableReadStream *stream) override;
void resetStream() override;
private:
Audio::QueuingAudioStream *_queueStream;
RawChunkStream _decoder;
};
Video::AVIDecoder::AVIAudioTrack *createAudioTrack(Video::AVIDecoder::AVIStreamHeader sHeader, Video::AVIDecoder::PCMWaveFormat wvInfo) override;
private:
// Audio Codecs
enum {
kWaveFormatZorkPCM = 17 // special Zork PCM audio format (clashes with MS IMA ADPCM)
};
};
} // End of namespace ZVision
#endif