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engines/zvision/text/subtitle_manager.h
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128
engines/zvision/text/subtitle_manager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_SUBTITLES_H
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#define ZVISION_SUBTITLES_H
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#include "audio/mixer.h"
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#include "zvision/zvision.h"
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#include "zvision/common/focus_list.h"
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namespace ZVision {
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class ZVision;
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class Subtitle {
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friend class SubtitleManager;
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public:
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Subtitle(ZVision *engine, const Common::Path &subname, bool vob = false); // For scripted subtitles
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Subtitle(ZVision *engine, const Common::String &str, const Common::Rect &textArea); // For other text messages
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virtual ~Subtitle();
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bool update(int32 count); // Return true if necessary to redraw
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virtual bool selfUpdate() {
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return false;
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}
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protected:
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virtual bool process(int32 deltatime); // Return true if to be deleted
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ZVision *_engine;
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Common::Rect _textArea;
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int16 _timer; // Always in milliseconds; countdown to deletion
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bool _toDelete;
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bool _redraw;
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int16 _lineId;
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struct Line {
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int start;
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int stop;
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Common::String subStr;
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};
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// NB: start & stop do not always use the same units between different instances of this struct!
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// Sound effect & music subtitles use milliseconds
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// Video subtitle timings are specified in video frames at 15fps, i.e. in multiples of 66.6' milliseconds!
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// AVI videos run at 15fps and can have frames counted directly
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// DVD videos in VOB format run at 29.97 fps and must be converted to work with the subtitle files, which were made for AVI.
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Common::Array<Line> _lines;
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};
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class AutomaticSubtitle : public Subtitle {
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public:
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AutomaticSubtitle(ZVision *engine, const Common::Path &subname, Audio::SoundHandle handle); // For scripted audio subtitles
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~AutomaticSubtitle() {}
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private:
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bool process(int32 deltatime); // Return true if to be deleted
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bool selfUpdate(); // Return true if necessary to redraw
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Audio::SoundHandle _handle;
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};
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class SubtitleManager {
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public:
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SubtitleManager(ZVision *engine, const ScreenLayout layout, const Graphics::PixelFormat pixelFormat, bool doubleFPS);
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~SubtitleManager();
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private:
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ZVision *_engine;
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OSystem *_system;
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RenderManager *_renderManager;
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const Graphics::PixelFormat _pixelFormat;
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const Common::Point _textOffset; // Position vector of text area origin relative to working window origin
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const Common::Rect _textArea;
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bool _redraw;
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bool _doubleFPS;
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// Internal subtitle ID counter
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uint16 _subId;
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typedef Common::HashMap<uint16, Subtitle *> SubtitleMap;
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// Subtitle list
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SubtitleMap _subsList;
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// Subtitle focus history
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FocusList<uint16> _subsFocus;
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public:
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// Update all subtitle objects' deletion timers, delete expired subtitles, & redraw most recent. Does NOT update any subtitle's count value or displayed string!
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void process(int32 deltatime); // deltatime is always milliseconds
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// Update counter value of referenced subtitle id & set current line to display, if any.
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void update(int32 count, uint16 subid); // Count is milliseconds for sound & music; frames for video playback.
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const Common::Point &getTextOffset() const {
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return _textOffset;
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}
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// Create subtitle object and return ID
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uint16 create(const Common::Path &subname, bool vob = false);
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uint16 create(const Common::Path &subname, Audio::SoundHandle handle); // NB this creates an automatic subtitle
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uint16 create(const Common::String &str);
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// Delete subtitle object by ID
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void destroy(uint16 id);
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void destroy(uint16 id, int16 delay);
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bool askQuestion(const Common::String &str, bool streaming = false, bool safeDefault = false);
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void delayedMessage(const Common::String &str, uint16 milsecs);
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void timedMessage(const Common::String &str, uint16 milsecs);
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void showDebugMsg(const Common::String &msg, int16 delay = 3000);
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};
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}
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#endif
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