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engines/zvision/sound/volume_manager.h
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66
engines/zvision/sound/volume_manager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "math/angle.h"
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#include "zvision/zvision.h"
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#ifndef ZVISION_VOLUME_MANAGER
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#define ZVISION_VOLUME_MANAGER
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namespace ZVision {
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enum volumeScaling {
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kVolumeLinear,
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kVolumePowerLaw,
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kVolumeParabolic,
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kVolumeCubic,
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kVolumeQuartic,
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kVolumeLogPower,
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kVolumeLogAmplitude
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};
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class VolumeManager {
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public:
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VolumeManager(ZVision *engine, volumeScaling mode);
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~VolumeManager() {};
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volumeScaling getMode() const {
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return _mode;
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}
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void setMode(volumeScaling mode) {
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_mode = mode;
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}
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uint8 convert(uint8 inputValue);
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uint8 convert(uint8 inputValue, volumeScaling &mode);
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uint8 convert(uint8 inputValue, Math::Angle azimuth, uint8 directionality = 255);
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uint8 convert(uint8 inputValue, volumeScaling &mode, Math::Angle azimuth, uint8 directionality = 255);
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#if defined(USE_MPEG2) && defined(USE_A52)
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double getVobAmplification(Common::String fileName) const;
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#endif
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private:
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uint _scriptScale = 100; // Z-Vision scripts internally use a volume scale of 0-100; ScummVM uses a scale of 0-255.
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volumeScaling _mode = kVolumeLinear;
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};
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} // End of namespace ZVision
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#endif
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