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engines/zvision/scripting/inventory.cpp
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120
engines/zvision/scripting/inventory.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "zvision/scripting/script_manager.h"
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namespace ZVision {
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int8 ScriptManager::inventoryGetCount() {
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return getStateValue(StateKey_Inv_Cnt_Slot);
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}
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void ScriptManager::inventorySetCount(int8 cnt) {
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setStateValue(StateKey_Inv_Cnt_Slot, cnt);
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}
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int16 ScriptManager::inventoryGetItem(int8 id) {
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if (id < 49 && id >= 0)
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return getStateValue(StateKey_Inv_1_Slot + id);
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return -1;
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}
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void ScriptManager::inventorySetItem(int8 id, int16 item) {
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if (id < 49 && id >= 0)
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setStateValue(StateKey_Inv_1_Slot + id, item);
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}
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void ScriptManager::inventoryAdd(int16 item) {
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int8 cnt = inventoryGetCount();
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if (cnt < 49) {
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bool notExist = true;
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if (cnt == 0) {
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inventorySetItem(0, 0);
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inventorySetCount(1); // we needed empty item for cycle code
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cnt = 1;
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}
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for (int8 cur = 0; cur < cnt; cur++)
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if (inventoryGetItem(cur) == item) {
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notExist = false;
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break;
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}
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if (notExist) {
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for (int8 i = cnt; i > 0; i--)
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inventorySetItem(i, inventoryGetItem(i - 1));
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inventorySetItem(0, item);
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setStateValue(StateKey_InventoryItem, item);
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inventorySetCount(cnt + 1);
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}
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}
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}
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void ScriptManager::inventoryDrop(int16 item) {
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int8 itemCount = inventoryGetCount();
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// if items in inventory > 0
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if (itemCount != 0) {
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int8 index = 0;
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// finding needed item
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while (index < itemCount) {
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if (inventoryGetItem(index) == item)
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break;
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index++;
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}
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// if item in the inventory
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if (itemCount != index) {
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// shift all items left with rewrite founded item
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for (int8 v = index; v < itemCount - 1 ; v++)
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inventorySetItem(v, inventoryGetItem(v + 1));
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// del last item
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inventorySetItem(itemCount - 1, 0);
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inventorySetCount(inventoryGetCount() - 1);
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setStateValue(StateKey_InventoryItem, inventoryGetItem(0));
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}
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}
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}
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void ScriptManager::inventoryCycle() {
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int8 itemCount = inventoryGetCount();
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int8 curItem = inventoryGetItem(0);
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if (itemCount > 1) {
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for (int8 i = 0; i < itemCount - 1; i++)
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inventorySetItem(i, inventoryGetItem(i + 1));
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inventorySetItem(itemCount - 1, curItem);
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setStateValue(StateKey_InventoryItem, inventoryGetItem(0));
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}
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}
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} // End of namespace ZVision
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