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engines/zvision/scripting/effects/animation_effect.h
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79
engines/zvision/scripting/effects/animation_effect.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_ANIMATION_NODE_H
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#define ZVISION_ANIMATION_NODE_H
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#include "common/list.h"
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#include "common/path.h"
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#include "common/rect.h"
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#include "zvision/scripting/scripting_effect.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Video {
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class VideoDecoder;
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}
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namespace ZVision {
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class ZVision;
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class AnimationEffect : public ScriptingEffect {
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public:
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AnimationEffect(ZVision *engine, uint32 controlKey, const Common::Path &fileName, int32 mask, int32 frate, bool disposeAfterUse = true);
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~AnimationEffect() override;
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struct playnode {
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Common::Rect pos;
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int32 slot;
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int32 start;
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int32 stop;
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int32 loop;
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int32 _curFrame;
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int32 _delay;
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Graphics::Surface *_scaled;
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};
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private:
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typedef Common::List<playnode> PlayNodes;
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PlayNodes _playList;
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int32 _mask;
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bool _disposeAfterUse;
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Video::VideoDecoder *_animation;
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int32 _frmDelayOverride;
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public:
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bool process(uint32 deltaTimeInMillis) override;
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void addPlayNode(int32 slot, int x, int y, int x2, int y2, int startFrame, int endFrame, int loops = 1);
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bool stop() override;
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};
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} // End of namespace ZVision
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#endif
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