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engines/zvision/scripting/controls/paint_control.h
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89
engines/zvision/scripting/controls/paint_control.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_PAINT_CONTROL_H
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#define ZVISION_PAINT_CONTROL_H
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#include "common/list.h"
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#include "common/rect.h"
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#include "graphics/surface.h"
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#include "zvision/scripting/control.h"
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namespace ZVision {
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// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)
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class PaintControl : public Control {
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public:
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PaintControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
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~PaintControl() override;
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/**
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* @param screenSpacePos The position of the mouse in screen space
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* @param backgroundImageSpacePos The position of the mouse in background image space
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*/
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bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
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/**
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* @param screenSpacePos The position of the mouse in screen space
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* @param backgroundImageSpacePos The position of the mouse in background image space
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*/
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bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
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/**
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* Called on every MouseMove. Tests if the mouse is inside _hotspot, and if so, sets the cursor.
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*
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* @param engine The base engine
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* @param screenSpacePos The position of the mouse in screen space
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* @param backgroundImageSpacePos The position of the mouse in background image space
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* @return Was the cursor changed?
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*/
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bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
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bool process(uint32 deltaTimeInMillis) override {
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return false;
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};
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private:
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/**
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* The area that will trigger the event
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* This is in image space coordinates, NOT screen space
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*/
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uint32 _colorKey;
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Graphics::Surface *_paint;
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Graphics::Surface *_bkg;
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Graphics::Surface *_brush;
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Common::List<int> _eligibleObjects;
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int _cursor;
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Common::Rect _rectangle;
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bool _mouseDown;
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bool eligeblity(int itemId);
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Common::Rect paint(const Common::Point &point);
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};
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} // End of namespace ZVision
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#endif
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