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engines/zvision/scripting/controls/fist_control.h
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82
engines/zvision/scripting/controls/fist_control.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_FIST_CONTROL_H
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#define ZVISION_FIST_CONTROL_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "zvision/scripting/control.h"
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namespace Video {
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class VideoDecoder;
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}
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namespace ZVision {
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// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
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class FistControl : public Control {
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public:
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FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
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~FistControl() override;
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private:
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uint32 _fiststatus;
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int _fistnum;
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int16 _cursor;
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int _order;
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Common::Array< Common::Array<Common::Rect> > _fistsUp;
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Common::Array< Common::Array<Common::Rect> > _fistsDwn;
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int32 _numEntries;
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struct entries {
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uint32 _bitsStrt;
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uint32 _bitsEnd;
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int32 _anmStrt;
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int32 _anmEnd;
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int32 _sound;
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};
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Common::Array<entries> _entries;
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Video::VideoDecoder *_animation;
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Common::Rect _anmRect;
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int32 _soundKey;
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int32 _animationId;
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public:
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bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
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bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
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bool process(uint32 deltaTimeInMillis) override;
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private:
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void readDescFile(const Common::Path &fileName);
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void clearFistArray(Common::Array< Common::Array<Common::Rect> > &arr);
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uint32 readBits(const char *str);
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int mouseIn(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
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void getFistParams(const Common::String &inputStr, Common::String ¶meter, Common::String &values);
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};
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} // End of namespace ZVision
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#endif
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