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84
engines/zvision/graphics/graphics_effect.h
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84
engines/zvision/graphics/graphics_effect.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRAPHICS_EFFECT_H_INCLUDED
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#define GRAPHICS_EFFECT_H_INCLUDED
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#include "common/list.h"
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#include "common/rect.h"
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#include "graphics/surface.h"
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#include "zvision/zvision.h"
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namespace ZVision {
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class ZVision;
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class GraphicsEffect {
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public:
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GraphicsEffect(ZVision *engine, uint32 key, Common::Rect region, bool ported) : _engine(engine), _key(key), _region(region), _ported(ported) {
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_surface.create(_region.width(), _region.height(), _engine->_resourcePixelFormat);
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}
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virtual ~GraphicsEffect() {}
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uint32 getKey() {
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return _key;
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}
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Common::Rect getRegion() {
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return _region;
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}
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// If true, effect is applied to the current background image prior to panoramic warping
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// If false, effect is applied to the effects buffer, which corresponds directly to the working window
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bool isPort() {
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return _ported;
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}
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// Make a copy of supplied surface, draw effect on it, then return that altered surface
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virtual const Graphics::Surface *draw(const Graphics::Surface &srcSubRect) {
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return &_surface;
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}
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virtual void update() {}
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protected:
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ZVision *_engine;
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uint32 _key;
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Common::Rect _region;
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bool _ported;
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Graphics::Surface _surface;
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// Static member functions
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public:
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};
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struct EffectMapUnit {
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uint32 count;
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bool inEffect;
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};
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typedef Common::List<EffectMapUnit> EffectMap;
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} // End of namespace ZVision
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#endif // GRAPHICS_EFFECT_H_INCLUDED
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