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engines/zvision/graphics/cursors/cursor_manager.h
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132
engines/zvision/graphics/cursors/cursor_manager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_CURSOR_MANAGER_H
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#define ZVISION_CURSOR_MANAGER_H
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#include "common/str.h"
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#include "zvision/graphics/cursors/cursor.h"
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namespace Graphics {
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struct PixelFormat;
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}
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namespace ZVision {
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class ZVision;
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/**
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* Mostly usable cursors
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*/
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enum CursorIndex {
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CursorIndex_Active = 0,
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CursorIndex_DownArr = 3,
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CursorIndex_HandPu = 6,
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CursorIndex_Idle = 11,
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CursorIndex_Left = 12,
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CursorIndex_Right = 13,
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CursorIndex_UpArr = 17,
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CursorIndex_ItemIdle = 18,
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CursorIndex_ItemAct = 19
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};
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/**
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* Class to manage cursor changes. The actual changes have to be done
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* through CursorMan. Otherwise the cursor will disappear after GMM
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* or debug console.
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* TODO: Figure out a way to get rid of the extraneous data copying due to having to use CursorMan
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*/
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class CursorManager {
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public:
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CursorManager(ZVision *engine, const Graphics::PixelFormat &pixelFormat);
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private:
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static const int NUM_CURSORS = 18;
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// 18 default cursors in up/down states, +2 for items idle/act cursors
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ZorkCursor _cursors[NUM_CURSORS + 2][2];
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ZVision *_engine;
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const Graphics::PixelFormat _pixelFormat;
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bool _cursorIsPushed;
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int _item;
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int _lastitem;
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int _currentCursor;
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static const char *_cursorNames[];
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static const char *_zgiCursorFileNames[];
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static const char *_zNemCursorFileNames[];
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public:
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/** Creates the idle cursor and shows it */
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void initialize();
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/**
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* Change cursor to specified cursor ID. If item setted to not 0 and cursor id idle/acrive/handpu change cursor to item.
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*
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* @param id Wanted cursor id.
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*/
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void changeCursor(int id);
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/**
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* Return founded id for string contains cursor name
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*
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* @param name Cursor name
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* @return Id of cursor or idle cursor id if not found
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*/
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int getCursorId(const Common::String &name);
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/**
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* Load cursor for item by id, and try to change cursor to item cursor if it's not 0
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*
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* @param id Item id or 0 for no item cursor
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*/
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void setItemID(int id);
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/**
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* Change the cursor to a certain push state. If the cursor is already in the specified push state, nothing will happen.
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*
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* @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up)
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*/
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void cursorDown(bool pushed);
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/**
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* Show or hide mouse cursor.
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*
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* @param vis Should the cursor be showed (true) or hide (false)
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*/
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void showMouse(bool vis);
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private:
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/**
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* Calls CursorMan.replaceCursor() using the data in cursor
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*
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* @param cursor The cursor to show
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*/
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void changeCursor(const ZorkCursor &cursor);
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};
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} // End of namespace ZVision
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#endif
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