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77
engines/zvision/graphics/cursors/cursor.h
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77
engines/zvision/graphics/cursors/cursor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_CURSOR_H
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#define ZVISION_CURSOR_H
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#include "graphics/surface.h"
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#include "zvision/zvision.h"
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namespace Common {
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class String;
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}
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namespace ZVision {
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/**
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* Utility class to parse and hold cursor data
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* Modeled off Graphics::Cursor
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*/
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class ZorkCursor {
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public:
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ZorkCursor();
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ZorkCursor(ZVision *engine, const Common::Path &fileName);
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ZorkCursor(const ZorkCursor &other);
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~ZorkCursor();
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private:
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uint16 _width;
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uint16 _height;
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uint16 _hotspotX;
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uint16 _hotspotY;
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Graphics::Surface _surface;
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public:
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ZorkCursor &operator=(const ZorkCursor &other);
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uint16 getWidth() const {
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return _width;
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}
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uint16 getHeight() const {
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return _height;
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}
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uint16 getHotspotX() const {
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return _hotspotX;
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}
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uint16 getHotspotY() const {
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return _hotspotY;
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}
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byte getKeyColor() const {
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return 0;
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}
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const byte *getSurface() const {
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return (const byte *)_surface.getPixels();
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}
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};
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} // End of namespace ZVision
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#endif
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