Initial commit
This commit is contained in:
93
engines/zvision/graphics/cursors/cursor.cpp
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93
engines/zvision/graphics/cursors/cursor.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "zvision/graphics/cursors/cursor.h"
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namespace ZVision {
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ZorkCursor::ZorkCursor()
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: _width(0),
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_height(0),
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_hotspotX(0),
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_hotspotY(0) {
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}
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ZorkCursor::ZorkCursor(ZVision *engine, const Common::Path &fileName)
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: _width(0),
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_height(0),
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_hotspotX(0),
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_hotspotY(0) {
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Common::File file;
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if (!file.open(fileName))
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error("Cursor file %s does not exist", fileName.toString().c_str());
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uint32 magic = file.readUint32BE();
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if (magic != MKTAG('Z', 'C', 'R', '1')) {
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warning("%s is not a Zork Cursor file", fileName.toString().c_str());
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return;
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}
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_hotspotX = file.readUint16LE();
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_hotspotY = file.readUint16LE();
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_width = file.readUint16LE();
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_height = file.readUint16LE();
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uint dataSize = _width * _height * sizeof(uint16);
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_surface.create(_width, _height, engine->_resourcePixelFormat);
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uint32 bytesRead = file.read(_surface.getPixels(), dataSize);
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assert(bytesRead == dataSize);
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#ifndef SCUMM_LITTLE_ENDIAN
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int16 *buffer = (int16 *)_surface.getPixels();
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for (uint32 i = 0; i < dataSize / 2; ++i)
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buffer[i] = FROM_LE_16(buffer[i]);
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#endif
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}
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ZorkCursor::ZorkCursor(const ZorkCursor &other) {
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_width = other._width;
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_height = other._height;
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_hotspotX = other._hotspotX;
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_hotspotY = other._hotspotY;
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_surface.copyFrom(other._surface);
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}
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ZorkCursor &ZorkCursor::operator=(const ZorkCursor &other) {
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_width = other._width;
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_height = other._height;
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_hotspotX = other._hotspotX;
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_hotspotY = other._hotspotY;
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_surface.free();
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_surface.copyFrom(other._surface);
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return *this;
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}
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ZorkCursor::~ZorkCursor() {
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_surface.free();
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}
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} // End of namespace ZVision
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77
engines/zvision/graphics/cursors/cursor.h
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77
engines/zvision/graphics/cursors/cursor.h
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@@ -0,0 +1,77 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_CURSOR_H
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#define ZVISION_CURSOR_H
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#include "graphics/surface.h"
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#include "zvision/zvision.h"
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namespace Common {
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class String;
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}
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namespace ZVision {
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/**
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* Utility class to parse and hold cursor data
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* Modeled off Graphics::Cursor
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*/
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class ZorkCursor {
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public:
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ZorkCursor();
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ZorkCursor(ZVision *engine, const Common::Path &fileName);
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ZorkCursor(const ZorkCursor &other);
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~ZorkCursor();
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private:
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uint16 _width;
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uint16 _height;
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uint16 _hotspotX;
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uint16 _hotspotY;
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Graphics::Surface _surface;
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public:
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ZorkCursor &operator=(const ZorkCursor &other);
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uint16 getWidth() const {
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return _width;
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}
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uint16 getHeight() const {
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return _height;
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}
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uint16 getHotspotX() const {
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return _hotspotX;
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}
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uint16 getHotspotY() const {
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return _hotspotY;
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}
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byte getKeyColor() const {
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return 0;
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}
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const byte *getSurface() const {
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return (const byte *)_surface.getPixels();
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}
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};
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} // End of namespace ZVision
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#endif
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153
engines/zvision/graphics/cursors/cursor_manager.cpp
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153
engines/zvision/graphics/cursors/cursor_manager.cpp
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@@ -0,0 +1,153 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "graphics/cursorman.h"
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#include "graphics/pixelformat.h"
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#include "zvision/zvision.h"
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#include "zvision/graphics/cursors/cursor_manager.h"
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namespace ZVision {
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const char *CursorManager::_cursorNames[NUM_CURSORS] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft",
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"hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow"
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};
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const char *CursorManager::_zgiCursorFileNames[NUM_CURSORS] = { "g0gbc011.zcr", "g0gac011.zcr", "g0gac021.zcr", "g0gac031.zcr", "g0gac041.zcr", "g0gac051.zcr", "g0gac061.zcr", "g0gac071.zcr", "g0gac081.zcr",
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"g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr"
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};
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const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow", "back", "down", "forw", "handpt", "handpu", "hdown", "hleft",
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"hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up"
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};
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CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat &pixelFormat)
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: _engine(engine),
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_pixelFormat(pixelFormat),
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_cursorIsPushed(false),
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_item(0),
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_lastitem(0),
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_currentCursor(CursorIndex_Idle) {
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for (int i = 0; i < NUM_CURSORS; i++) {
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if (_engine->getGameId() == GID_NEMESIS) {
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Common::Path name;
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if (i == 1) {
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// Cursors "arrowa.zcr" and "arrowb.zcr" are missing
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_cursors[i][0] = _cursors[i][1] = ZorkCursor();
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continue;
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}
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name = Common::Path(Common::String::format("%sa.zcr", _zNemCursorFileNames[i]));
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_cursors[i][0] = ZorkCursor(_engine, name); // Up cursor
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name = Common::Path(Common::String::format("%sb.zcr", _zNemCursorFileNames[i]));
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_cursors[i][1] = ZorkCursor(_engine, name); // Down cursor
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} else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
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_cursors[i][0] = ZorkCursor(_engine, _zgiCursorFileNames[i]); // Up cursor
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char buffer[25];
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memset(buffer, 0, 25);
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strncpy(buffer, _zgiCursorFileNames[i], 24);
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buffer[3] += 2;
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_cursors[i][1] = ZorkCursor(_engine, buffer); // Down cursor
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}
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}
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}
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void CursorManager::setItemID(int id) {
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if (id != _item) {
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if (id) {
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Common::Path file;
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if (_engine->getGameId() == GID_NEMESIS) {
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file = Common::Path(Common::String::format("%2.2d%s%c.zcr", id, "idle", 'a'));
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_cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file);
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file = Common::Path(Common::String::format("%2.2d%s%c.zcr", id, "idle", 'b'));
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_cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file);
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file = Common::Path(Common::String::format("%2.2d%s%c.zcr", id, "act", 'a'));
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_cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file);
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file = Common::Path(Common::String::format("%2.2d%s%c.zcr", id, "act", 'b'));
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_cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file);
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} else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
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file = Common::Path(Common::String::format("g0b%cc%2.2x1.zcr", 'a' , id));
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_cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file);
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file = Common::Path(Common::String::format("g0b%cc%2.2x1.zcr", 'c' , id));
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_cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file);
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file = Common::Path(Common::String::format("g0b%cc%2.2x1.zcr", 'b' , id));
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_cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file);
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file = Common::Path(Common::String::format("g0b%cc%2.2x1.zcr", 'd' , id));
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_cursors[NUM_CURSORS + 1][1] = ZorkCursor(_engine, file);
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} else
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return;
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}
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_item = id;
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changeCursor(CursorIndex_Idle);
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}
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}
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void CursorManager::initialize() {
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changeCursor(_cursors[CursorIndex_Idle][_cursorIsPushed]);
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showMouse(true);
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}
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void CursorManager::changeCursor(const ZorkCursor &cursor) {
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CursorMan.replaceCursor(cursor.getSurface(), cursor.getWidth(), cursor.getHeight(), cursor.getHotspotX(), cursor.getHotspotY(), cursor.getKeyColor(), false, &_pixelFormat);
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}
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void CursorManager::cursorDown(bool pushed) {
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if (_cursorIsPushed == pushed)
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return;
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_cursorIsPushed = pushed;
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changeCursor(_cursors[_currentCursor][_cursorIsPushed]);
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}
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void CursorManager::changeCursor(int id) {
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if (_item && (id == CursorIndex_Active ||
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id == CursorIndex_Idle ||
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id == CursorIndex_HandPu)) {
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if (id == CursorIndex_Idle) {
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id = CursorIndex_ItemIdle;
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} else {
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id = CursorIndex_ItemAct;
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}
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}
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if (_currentCursor != id || ((id == CursorIndex_ItemAct || id == CursorIndex_ItemIdle) && _lastitem != _item)) {
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_currentCursor = id;
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_lastitem = _item;
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changeCursor(_cursors[_currentCursor][_cursorIsPushed]);
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}
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}
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int CursorManager::getCursorId(const Common::String &name) {
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for (int i = 0; i < NUM_CURSORS; i++) {
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if (name.equals(_cursorNames[i])) {
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return i;
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}
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}
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return CursorIndex_Idle;
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}
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void CursorManager::showMouse(bool vis) {
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CursorMan.showMouse(vis);
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}
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} // End of namespace ZVision
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132
engines/zvision/graphics/cursors/cursor_manager.h
Normal file
132
engines/zvision/graphics/cursors/cursor_manager.h
Normal file
@@ -0,0 +1,132 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
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*/
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#ifndef ZVISION_CURSOR_MANAGER_H
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#define ZVISION_CURSOR_MANAGER_H
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#include "common/str.h"
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#include "zvision/graphics/cursors/cursor.h"
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namespace Graphics {
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struct PixelFormat;
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}
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namespace ZVision {
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class ZVision;
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/**
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* Mostly usable cursors
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*/
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enum CursorIndex {
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CursorIndex_Active = 0,
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CursorIndex_DownArr = 3,
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CursorIndex_HandPu = 6,
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CursorIndex_Idle = 11,
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CursorIndex_Left = 12,
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CursorIndex_Right = 13,
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CursorIndex_UpArr = 17,
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CursorIndex_ItemIdle = 18,
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CursorIndex_ItemAct = 19
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};
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/**
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* Class to manage cursor changes. The actual changes have to be done
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* through CursorMan. Otherwise the cursor will disappear after GMM
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* or debug console.
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* TODO: Figure out a way to get rid of the extraneous data copying due to having to use CursorMan
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*/
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class CursorManager {
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public:
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CursorManager(ZVision *engine, const Graphics::PixelFormat &pixelFormat);
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private:
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static const int NUM_CURSORS = 18;
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// 18 default cursors in up/down states, +2 for items idle/act cursors
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ZorkCursor _cursors[NUM_CURSORS + 2][2];
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ZVision *_engine;
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const Graphics::PixelFormat _pixelFormat;
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bool _cursorIsPushed;
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int _item;
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int _lastitem;
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int _currentCursor;
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static const char *_cursorNames[];
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static const char *_zgiCursorFileNames[];
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static const char *_zNemCursorFileNames[];
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public:
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/** Creates the idle cursor and shows it */
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void initialize();
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/**
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* Change cursor to specified cursor ID. If item setted to not 0 and cursor id idle/acrive/handpu change cursor to item.
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*
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* @param id Wanted cursor id.
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*/
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void changeCursor(int id);
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/**
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* Return founded id for string contains cursor name
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*
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* @param name Cursor name
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* @return Id of cursor or idle cursor id if not found
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*/
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int getCursorId(const Common::String &name);
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/**
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* Load cursor for item by id, and try to change cursor to item cursor if it's not 0
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*
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* @param id Item id or 0 for no item cursor
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*/
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void setItemID(int id);
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/**
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* Change the cursor to a certain push state. If the cursor is already in the specified push state, nothing will happen.
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*
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* @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up)
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||||
*/
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void cursorDown(bool pushed);
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/**
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* Show or hide mouse cursor.
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*
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* @param vis Should the cursor be showed (true) or hide (false)
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*/
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void showMouse(bool vis);
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private:
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/**
|
||||
* Calls CursorMan.replaceCursor() using the data in cursor
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||||
*
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||||
* @param cursor The cursor to show
|
||||
*/
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||||
void changeCursor(const ZorkCursor &cursor);
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||||
};
|
||||
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||||
} // End of namespace ZVision
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user