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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/scummsys.h"
#include "common/str.h"
#include "zvision/graphics/cursors/cursor.h"
namespace ZVision {
ZorkCursor::ZorkCursor()
: _width(0),
_height(0),
_hotspotX(0),
_hotspotY(0) {
}
ZorkCursor::ZorkCursor(ZVision *engine, const Common::Path &fileName)
: _width(0),
_height(0),
_hotspotX(0),
_hotspotY(0) {
Common::File file;
if (!file.open(fileName))
error("Cursor file %s does not exist", fileName.toString().c_str());
uint32 magic = file.readUint32BE();
if (magic != MKTAG('Z', 'C', 'R', '1')) {
warning("%s is not a Zork Cursor file", fileName.toString().c_str());
return;
}
_hotspotX = file.readUint16LE();
_hotspotY = file.readUint16LE();
_width = file.readUint16LE();
_height = file.readUint16LE();
uint dataSize = _width * _height * sizeof(uint16);
_surface.create(_width, _height, engine->_resourcePixelFormat);
uint32 bytesRead = file.read(_surface.getPixels(), dataSize);
assert(bytesRead == dataSize);
#ifndef SCUMM_LITTLE_ENDIAN
int16 *buffer = (int16 *)_surface.getPixels();
for (uint32 i = 0; i < dataSize / 2; ++i)
buffer[i] = FROM_LE_16(buffer[i]);
#endif
}
ZorkCursor::ZorkCursor(const ZorkCursor &other) {
_width = other._width;
_height = other._height;
_hotspotX = other._hotspotX;
_hotspotY = other._hotspotY;
_surface.copyFrom(other._surface);
}
ZorkCursor &ZorkCursor::operator=(const ZorkCursor &other) {
_width = other._width;
_height = other._height;
_hotspotX = other._hotspotX;
_hotspotY = other._hotspotY;
_surface.free();
_surface.copyFrom(other._surface);
return *this;
}
ZorkCursor::~ZorkCursor() {
_surface.free();
}
} // End of namespace ZVision

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_CURSOR_H
#define ZVISION_CURSOR_H
#include "graphics/surface.h"
#include "zvision/zvision.h"
namespace Common {
class String;
}
namespace ZVision {
/**
* Utility class to parse and hold cursor data
* Modeled off Graphics::Cursor
*/
class ZorkCursor {
public:
ZorkCursor();
ZorkCursor(ZVision *engine, const Common::Path &fileName);
ZorkCursor(const ZorkCursor &other);
~ZorkCursor();
private:
uint16 _width;
uint16 _height;
uint16 _hotspotX;
uint16 _hotspotY;
Graphics::Surface _surface;
public:
ZorkCursor &operator=(const ZorkCursor &other);
uint16 getWidth() const {
return _width;
}
uint16 getHeight() const {
return _height;
}
uint16 getHotspotX() const {
return _hotspotX;
}
uint16 getHotspotY() const {
return _hotspotY;
}
byte getKeyColor() const {
return 0;
}
const byte *getSurface() const {
return (const byte *)_surface.getPixels();
}
};
} // End of namespace ZVision
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "common/system.h"
#include "graphics/cursorman.h"
#include "graphics/pixelformat.h"
#include "zvision/zvision.h"
#include "zvision/graphics/cursors/cursor_manager.h"
namespace ZVision {
const char *CursorManager::_cursorNames[NUM_CURSORS] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft",
"hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow"
};
const char *CursorManager::_zgiCursorFileNames[NUM_CURSORS] = { "g0gbc011.zcr", "g0gac011.zcr", "g0gac021.zcr", "g0gac031.zcr", "g0gac041.zcr", "g0gac051.zcr", "g0gac061.zcr", "g0gac071.zcr", "g0gac081.zcr",
"g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr"
};
const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow", "back", "down", "forw", "handpt", "handpu", "hdown", "hleft",
"hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up"
};
CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat &pixelFormat)
: _engine(engine),
_pixelFormat(pixelFormat),
_cursorIsPushed(false),
_item(0),
_lastitem(0),
_currentCursor(CursorIndex_Idle) {
for (int i = 0; i < NUM_CURSORS; i++) {
if (_engine->getGameId() == GID_NEMESIS) {
Common::Path name;
if (i == 1) {
// Cursors "arrowa.zcr" and "arrowb.zcr" are missing
_cursors[i][0] = _cursors[i][1] = ZorkCursor();
continue;
}
name = Common::Path(Common::String::format("%sa.zcr", _zNemCursorFileNames[i]));
_cursors[i][0] = ZorkCursor(_engine, name); // Up cursor
name = Common::Path(Common::String::format("%sb.zcr", _zNemCursorFileNames[i]));
_cursors[i][1] = ZorkCursor(_engine, name); // Down cursor
} else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
_cursors[i][0] = ZorkCursor(_engine, _zgiCursorFileNames[i]); // Up cursor
char buffer[25];
memset(buffer, 0, 25);
strncpy(buffer, _zgiCursorFileNames[i], 24);
buffer[3] += 2;
_cursors[i][1] = ZorkCursor(_engine, buffer); // Down cursor
}
}
}
void CursorManager::setItemID(int id) {
if (id != _item) {
if (id) {
Common::Path file;
if (_engine->getGameId() == GID_NEMESIS) {
file = Common::Path(Common::String::format("%2.2d%s%c.zcr", id, "idle", 'a'));
_cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file);
file = Common::Path(Common::String::format("%2.2d%s%c.zcr", id, "idle", 'b'));
_cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file);
file = Common::Path(Common::String::format("%2.2d%s%c.zcr", id, "act", 'a'));
_cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file);
file = Common::Path(Common::String::format("%2.2d%s%c.zcr", id, "act", 'b'));
_cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file);
} else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
file = Common::Path(Common::String::format("g0b%cc%2.2x1.zcr", 'a' , id));
_cursors[NUM_CURSORS][0] = ZorkCursor(_engine, file);
file = Common::Path(Common::String::format("g0b%cc%2.2x1.zcr", 'c' , id));
_cursors[NUM_CURSORS][1] = ZorkCursor(_engine, file);
file = Common::Path(Common::String::format("g0b%cc%2.2x1.zcr", 'b' , id));
_cursors[NUM_CURSORS + 1][0] = ZorkCursor(_engine, file);
file = Common::Path(Common::String::format("g0b%cc%2.2x1.zcr", 'd' , id));
_cursors[NUM_CURSORS + 1][1] = ZorkCursor(_engine, file);
} else
return;
}
_item = id;
changeCursor(CursorIndex_Idle);
}
}
void CursorManager::initialize() {
changeCursor(_cursors[CursorIndex_Idle][_cursorIsPushed]);
showMouse(true);
}
void CursorManager::changeCursor(const ZorkCursor &cursor) {
CursorMan.replaceCursor(cursor.getSurface(), cursor.getWidth(), cursor.getHeight(), cursor.getHotspotX(), cursor.getHotspotY(), cursor.getKeyColor(), false, &_pixelFormat);
}
void CursorManager::cursorDown(bool pushed) {
if (_cursorIsPushed == pushed)
return;
_cursorIsPushed = pushed;
changeCursor(_cursors[_currentCursor][_cursorIsPushed]);
}
void CursorManager::changeCursor(int id) {
if (_item && (id == CursorIndex_Active ||
id == CursorIndex_Idle ||
id == CursorIndex_HandPu)) {
if (id == CursorIndex_Idle) {
id = CursorIndex_ItemIdle;
} else {
id = CursorIndex_ItemAct;
}
}
if (_currentCursor != id || ((id == CursorIndex_ItemAct || id == CursorIndex_ItemIdle) && _lastitem != _item)) {
_currentCursor = id;
_lastitem = _item;
changeCursor(_cursors[_currentCursor][_cursorIsPushed]);
}
}
int CursorManager::getCursorId(const Common::String &name) {
for (int i = 0; i < NUM_CURSORS; i++) {
if (name.equals(_cursorNames[i])) {
return i;
}
}
return CursorIndex_Idle;
}
void CursorManager::showMouse(bool vis) {
CursorMan.showMouse(vis);
}
} // End of namespace ZVision

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_CURSOR_MANAGER_H
#define ZVISION_CURSOR_MANAGER_H
#include "common/str.h"
#include "zvision/graphics/cursors/cursor.h"
namespace Graphics {
struct PixelFormat;
}
namespace ZVision {
class ZVision;
/**
* Mostly usable cursors
*/
enum CursorIndex {
CursorIndex_Active = 0,
CursorIndex_DownArr = 3,
CursorIndex_HandPu = 6,
CursorIndex_Idle = 11,
CursorIndex_Left = 12,
CursorIndex_Right = 13,
CursorIndex_UpArr = 17,
CursorIndex_ItemIdle = 18,
CursorIndex_ItemAct = 19
};
/**
* Class to manage cursor changes. The actual changes have to be done
* through CursorMan. Otherwise the cursor will disappear after GMM
* or debug console.
* TODO: Figure out a way to get rid of the extraneous data copying due to having to use CursorMan
*/
class CursorManager {
public:
CursorManager(ZVision *engine, const Graphics::PixelFormat &pixelFormat);
private:
static const int NUM_CURSORS = 18;
// 18 default cursors in up/down states, +2 for items idle/act cursors
ZorkCursor _cursors[NUM_CURSORS + 2][2];
ZVision *_engine;
const Graphics::PixelFormat _pixelFormat;
bool _cursorIsPushed;
int _item;
int _lastitem;
int _currentCursor;
static const char *_cursorNames[];
static const char *_zgiCursorFileNames[];
static const char *_zNemCursorFileNames[];
public:
/** Creates the idle cursor and shows it */
void initialize();
/**
* Change cursor to specified cursor ID. If item setted to not 0 and cursor id idle/acrive/handpu change cursor to item.
*
* @param id Wanted cursor id.
*/
void changeCursor(int id);
/**
* Return founded id for string contains cursor name
*
* @param name Cursor name
* @return Id of cursor or idle cursor id if not found
*/
int getCursorId(const Common::String &name);
/**
* Load cursor for item by id, and try to change cursor to item cursor if it's not 0
*
* @param id Item id or 0 for no item cursor
*/
void setItemID(int id);
/**
* Change the cursor to a certain push state. If the cursor is already in the specified push state, nothing will happen.
*
* @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up)
*/
void cursorDown(bool pushed);
/**
* Show or hide mouse cursor.
*
* @param vis Should the cursor be showed (true) or hide (false)
*/
void showMouse(bool vis);
private:
/**
* Calls CursorMan.replaceCursor() using the data in cursor
*
* @param cursor The cursor to show
*/
void changeCursor(const ZorkCursor &cursor);
};
} // End of namespace ZVision
#endif