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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/path.h"
#include "zvision/zvision.h"
#ifndef ZVISION_FILE_MANAGER
#define ZVISION_FILE_MANAGER
namespace ZVision {
class FileManager {
public:
FileManager(ZVision *engine);
~FileManager() {};
bool loadZix(const Common::Path &zixPath, const Common::FSNode &gameDataDir);
Common::File *open(const Common::Path &fileName, bool allowSrc=true); // Wrapper to automatically handle loading of files which may be empty & have an alternate .src file
bool exists(Common::Path filePath, bool allowSrc=true); // Wrapper to automatically handle checking existence of files which may be empty & have an alternate .src file
private:
Common::Path srcPath(Common::Path filePath);
};
} // End of namespace ZVision
#endif