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engines/zvision/detection.h
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69
engines/zvision/detection.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_DETECTION_H
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#define ZVISION_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace ZVision {
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enum ZVisionDebugChannels {
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kDebugScript = 1,
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kDebugLoop,
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kDebugPuzzle,
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kDebugAction,
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kDebugControl,
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kDebugEffect,
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kDebugGraphics,
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kDebugVideo,
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kDebugSound,
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kDebugSubtitle,
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kDebugFile,
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kDebugMouse,
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kDebugAssign,
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kDebugEvent
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};
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enum ZVisionGameId {
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GID_NONE = 0,
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GID_NEMESIS = 1,
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GID_GRANDINQUISITOR = 2
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};
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struct ZVisionGameDescription {
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AD_GAME_DESCRIPTION_HELPERS(desc);
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ADGameDescription desc;
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ZVisionGameId gameId;
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};
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#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
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#define GAMEOPTION_DOUBLE_FPS GUIO_GAMEOPTIONS2
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#define GAMEOPTION_ENABLE_VENUS GUIO_GAMEOPTIONS3
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#define GAMEOPTION_DISABLE_ANIM_WHILE_TURNING GUIO_GAMEOPTIONS4
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#define GAMEOPTION_USE_HIRES_MPEG_MOVIES GUIO_GAMEOPTIONS5
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#define GAMEOPTION_ENABLE_WIDESCREEN GUIO_GAMEOPTIONS6
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#define GAMEOPTION_HQ_PANORAMA GUIO_GAMEOPTIONS7
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} // End of namespace ZVision
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#endif // ZVISION_DETECTION_H
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