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engines/zvision/detection.cpp
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76
engines/zvision/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/debug-channels.h"
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#include "common/scummsys.h"
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#include "common/str-array.h"
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#include "engines/advancedDetector.h"
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#include "zvision/detection.h"
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#include "zvision/detection_tables.h"
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namespace ZVision {
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static const DebugChannelDef debugFlagList[] = {
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{ ZVision::kDebugScript, "Script", "Show debug messages for script file parsing" },
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{ ZVision::kDebugLoop, "Loop", "Show debug messages for main game logic cycle" },
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{ ZVision::kDebugPuzzle, "Puzzle", "Show debug messages for puzzle processing" },
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{ ZVision::kDebugAction, "Action", "Show debug messages for action processing" },
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{ ZVision::kDebugControl, "Control", "Show debug messages for control processing" },
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{ ZVision::kDebugEffect, "Effect", "Show debug messages for effect processing" },
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{ ZVision::kDebugGraphics, "Graphics", "Show debug messages for graphics compositing & rendering" },
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{ ZVision::kDebugVideo, "Video", "Show debug messages for video decoding & playback" },
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{ ZVision::kDebugSound, "Sound", "Show debug messages for sound & music" },
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{ ZVision::kDebugSubtitle, "Subtitle", "Show debug messages for subtitles" },
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{ ZVision::kDebugFile, "File", "Show debug messages for file search & load operations" },
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{ ZVision::kDebugMouse, "Mouse", "Print coordinates of mouse clicks"},
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{ ZVision::kDebugAssign, "Assign", "Print new slotkey values when changed by an assignment action"},
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{ ZVision::kDebugEvent, "Event", "Show debug messages for event processing"},
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DEBUG_CHANNEL_END
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};
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class ZVisionMetaEngineDetection : public AdvancedMetaEngineDetection<ZVision::ZVisionGameDescription> {
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public:
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ZVisionMetaEngineDetection() : AdvancedMetaEngineDetection(ZVision::gameDescriptions, ZVision::zVisionGames) {
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_maxScanDepth = 2;
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_directoryGlobs = ZVision::directoryGlobs;
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}
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const char *getName() const override {
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return "zvision";
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}
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const char *getEngineName() const override {
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return "Z-Vision";
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}
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const char *getOriginalCopyright() const override {
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return "Z-Vision (C) 1996 Activision";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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} // End of namespace ZVision
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REGISTER_PLUGIN_STATIC(ZVISION_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, ZVision::ZVisionMetaEngineDetection);
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