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engines/zvision/common/scroller.h
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84
engines/zvision/common/scroller.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_SCROLLER_H
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#define ZVISION_SCROLLER_H
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#include "common/rect.h"
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#include "zvision/zvision.h"
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namespace ZVision {
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/**
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* Automatically scroll a GUI menu or similar graphical element between an active and an idle position
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* Movement in one dimension; idle & active positions specified as int16.
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* Movement is at constant speed determined by period, specified in ms.
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* If active/idle status is changed mid-transition, will scroll from current position to the appropriate position.
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* LinearScroller also be used to reversibly scroll animation frames.
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*/
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class LinearScroller {
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public:
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LinearScroller(const int16 activePos, const int16 idlePos, const int16 period = 500);
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~LinearScroller();
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void reset(); ///< Set idle and immediately jump to idle position
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bool update(uint32 deltatime); ///< Calculate updated position of scrolled graphics; return true if redraw is necessary.
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void setActive(bool active); ///< Set active or idle & scroll at set speed from current position to that position.
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bool isMoving();
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int16 getPos();
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int16 _pos;
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int16 _prevPos;
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private:
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bool _active = false;
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bool _moving = false;
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const int16 _activePos;
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const int16 _idlePos;
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const int16 _deltaPos;
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const int16 _period;
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};
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/**
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* Automatically scroll a GUI menu or similar graphical element between an active and an idle position
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* Movement in two dimensions; idle & active positions specified as Common::Point
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* Movement is at constant speed determined by period, specified in ms.
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* If active/idle status is changed mid-transition, will scroll from current position to the appropriate position.
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*/
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class Scroller {
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public:
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Scroller(const Common::Point &activePos, const Common::Point &idlePos, const int16 period = 500);
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~Scroller();
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void reset(); ///< Set idle and immediately jump to idle position
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bool update(uint32 deltatime); ///< Calculate updated position of scrolled graphics; return true if redraw is necessary.
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void setActive(bool active); ///< Set active or idle & scroll at set speed from current position to that position.
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bool isMoving();
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Common::Point _pos;
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private:
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LinearScroller _xScroller, _yScroller;
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};
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} // End of namespace ZVision
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#endif
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