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92
engines/zvision/common/focus_list.h
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92
engines/zvision/common/focus_list.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_FOCUS_LIST_H
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#define ZVISION_FOCUS_LIST_H
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#include "common/array.h"
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namespace ZVision {
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/**
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* FILO array of unique members
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*
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* Tracks redraw order of layered graphical elements.
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* When an element has current focus, it is reshuffled to the top of the pile.
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* When redrawing, start with last (bottom) element of list and finish with first (top)
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* Used to:
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* - ensure scrolling menus are drawn in the order in which they last had mouse focus.
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* - ensure most recently updated subtitle is drawn atop all others.
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*/
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template<class T>
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class FocusList : public Common::Array<T> {
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private:
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typedef uint size_type;
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public:
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/**
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* Move unique entry to front of list; add to list if not already present.
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* Sequence of all remaining members remains unchanged.
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*/
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void set(const T currentFocus) {
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if (!this->size())
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this->push_back(currentFocus);
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else {
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if (this->front() != currentFocus) {
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Common::Array<T> buffer;
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while (this->size() > 0) {
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if (this->back() != currentFocus)
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buffer.push_back(this->back());
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this->pop_back();
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}
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this->push_back(currentFocus);
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while (buffer.size() > 0) {
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this->push_back(buffer.back());
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buffer.pop_back();
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}
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}
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}
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}
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/**
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* Remove unique entry, if present.
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* Sequence of all remaining members remains unchanged.
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*/
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void remove(const T value) {
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if (this->size()) {
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Common::Array<T> buffer;
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while (this->size() > 0) {
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if (this->back() != value)
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buffer.push_back(this->back());
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this->pop_back();
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}
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while (buffer.size() > 0) {
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this->push_back(buffer.back());
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buffer.pop_back();
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}
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}
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}
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};
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} // End of namespace ZVision
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#endif
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122
engines/zvision/common/scroller.cpp
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122
engines/zvision/common/scroller.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "zvision/common/scroller.h"
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namespace ZVision {
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LinearScroller::LinearScroller(const int16 activePos, const int16 idlePos, const int16 period) :
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_pos(idlePos),
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_prevPos(idlePos),
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_activePos(activePos),
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_idlePos(idlePos),
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_deltaPos((int16)(activePos - idlePos)),
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_period(period) {
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}
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LinearScroller::~LinearScroller() {
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}
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bool LinearScroller::update(uint32 deltatime) {
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_prevPos = _pos;
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if (_period != 0) {
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int16 targetPos;
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float dPos = 0;
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if (_active)
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targetPos = _activePos;
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else
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targetPos = _idlePos;
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if (_pos != targetPos) {
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dPos = (float)((int32)deltatime * (int32)_deltaPos) / _period;
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if ((int16)dPos == 0) {
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if (_deltaPos > 0)
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dPos = 1;
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else
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dPos = -1;
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}
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}
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if (!_active)
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dPos = -dPos;
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_pos += (int16)dPos;
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if ((dPos == 0) || ((dPos > 0) && (_pos > targetPos)) || ((dPos < 0) && (_pos < targetPos)))
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_pos = targetPos;
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_moving = (_pos != targetPos);
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} else {
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if (_active)
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_pos = _activePos;
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else
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_pos = _idlePos;
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_moving = false;
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}
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return (_pos != _prevPos); // True if redraw necessary
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}
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void LinearScroller::reset() {
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setActive(false);
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_pos = _idlePos;
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}
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void LinearScroller::setActive(bool active) {
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_active = active;
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}
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bool LinearScroller::isMoving() {
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return _moving;
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}
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Scroller::Scroller(const Common::Point &activePos, const Common::Point &idlePos, int16 period) :
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_xScroller(activePos.x, idlePos.x, period),
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_yScroller(activePos.y, idlePos.y, period) {
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_pos.x = _xScroller._pos;
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_pos.y = _yScroller._pos;
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}
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Scroller::~Scroller() {
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}
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void Scroller::reset() {
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_xScroller.reset();
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_yScroller.reset();
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}
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void Scroller::setActive(bool active) {
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_xScroller.setActive(active);
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_yScroller.setActive(active);
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}
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bool Scroller::isMoving() {
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return _xScroller.isMoving() || _yScroller.isMoving();
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}
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bool Scroller::update(uint32 deltatime) {
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bool redraw = false;
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if (_xScroller.update(deltatime))
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redraw = true;
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if (_yScroller.update(deltatime))
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redraw = true;
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_pos.x = _xScroller._pos;
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_pos.y = _yScroller._pos;
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return (redraw);
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}
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} // End of namespace ZVision
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84
engines/zvision/common/scroller.h
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84
engines/zvision/common/scroller.h
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@@ -0,0 +1,84 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_SCROLLER_H
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#define ZVISION_SCROLLER_H
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#include "common/rect.h"
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#include "zvision/zvision.h"
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namespace ZVision {
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/**
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* Automatically scroll a GUI menu or similar graphical element between an active and an idle position
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* Movement in one dimension; idle & active positions specified as int16.
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* Movement is at constant speed determined by period, specified in ms.
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* If active/idle status is changed mid-transition, will scroll from current position to the appropriate position.
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* LinearScroller also be used to reversibly scroll animation frames.
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*/
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class LinearScroller {
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public:
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LinearScroller(const int16 activePos, const int16 idlePos, const int16 period = 500);
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~LinearScroller();
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void reset(); ///< Set idle and immediately jump to idle position
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bool update(uint32 deltatime); ///< Calculate updated position of scrolled graphics; return true if redraw is necessary.
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void setActive(bool active); ///< Set active or idle & scroll at set speed from current position to that position.
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bool isMoving();
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int16 getPos();
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int16 _pos;
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int16 _prevPos;
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private:
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bool _active = false;
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bool _moving = false;
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const int16 _activePos;
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const int16 _idlePos;
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const int16 _deltaPos;
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const int16 _period;
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};
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/**
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* Automatically scroll a GUI menu or similar graphical element between an active and an idle position
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* Movement in two dimensions; idle & active positions specified as Common::Point
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* Movement is at constant speed determined by period, specified in ms.
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* If active/idle status is changed mid-transition, will scroll from current position to the appropriate position.
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*/
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class Scroller {
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public:
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Scroller(const Common::Point &activePos, const Common::Point &idlePos, const int16 period = 500);
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~Scroller();
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void reset(); ///< Set idle and immediately jump to idle position
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bool update(uint32 deltatime); ///< Calculate updated position of scrolled graphics; return true if redraw is necessary.
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void setActive(bool active); ///< Set active or idle & scroll at set speed from current position to that position.
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bool isMoving();
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Common::Point _pos;
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private:
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LinearScroller _xScroller, _yScroller;
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};
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} // End of namespace ZVision
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#endif
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