Initial commit
This commit is contained in:
56
engines/wintermute/video/subtitle_card.cpp
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56
engines/wintermute/video/subtitle_card.cpp
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@@ -0,0 +1,56 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*
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||||
*/
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/*
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* This file is based on Wintermute Engine
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* http://dead-code.org/redir.php?target=wme
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/video/subtitle_card.h"
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#include "engines/wintermute/base/base_game.h"
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namespace Wintermute {
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SubtitleCard::SubtitleCard(BaseGame *inGame,
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const Common::String &text,
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const uint &startFrame,
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const uint &endFrame) :
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_game(inGame),
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_startFrame(startFrame),
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_endFrame(endFrame) {
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_text = text;
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_game->_stringTable->expand(_text);
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}
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uint32 SubtitleCard::getStartFrame() const {
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return _startFrame;
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}
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uint32 SubtitleCard::getEndFrame() const {
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return _endFrame;
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}
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Common::String SubtitleCard::getText() const {
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return _text;
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}
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} // End of namespace Wintermute
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52
engines/wintermute/video/subtitle_card.h
Normal file
52
engines/wintermute/video/subtitle_card.h
Normal file
@@ -0,0 +1,52 @@
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||||
/* ScummVM - Graphic Adventure Engine
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*
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||||
* ScummVM is the legal property of its developers, whose names
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||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*
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||||
*/
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||||
/*
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* This file is based on Wintermute Engine
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* http://dead-code.org/redir.php?target=wme
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_SUBTITLECARD_H
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#define WINTERMUTE_SUBTITLECARD_H
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#include "common/str.h"
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namespace Wintermute {
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class BaseGame;
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class SubtitleCard {
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public:
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SubtitleCard(BaseGame *inGame, const Common::String &text, const uint &startFrame, const uint &endFrame);
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uint32 getEndFrame() const;
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uint32 getStartFrame() const;
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Common::String getText() const;
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private:
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BaseGame *_game;
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uint32 _endFrame;
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uint32 _startFrame;
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Common::String _text;
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};
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} // End of namespace Wintermute
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#endif
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264
engines/wintermute/video/video_player.cpp
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264
engines/wintermute/video/video_player.cpp
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@@ -0,0 +1,264 @@
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/* ScummVM - Graphic Adventure Engine
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||||
*
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||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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||||
* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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||||
*/
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#include "engines/wintermute/video/video_player.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/gfx/base_renderer.h"
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#include "engines/wintermute/base/gfx/base_surface.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "engines/wintermute/dcgf.h"
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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VideoPlayer::VideoPlayer(BaseGame *inGame) : BaseClass(inGame) {
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setDefaults();
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}
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//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::setDefaults() {
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_playing = false;
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_aviDecoder = nullptr;
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_playPosX = _playPosY = 0;
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_playZoom = 0.0f;
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_texture = nullptr;
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_videoFrameReady = false;
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_playbackStarted = false;
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_freezeGame = false;
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_filename.clear();
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_subtitler = nullptr;
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_foundSubtitles = false;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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VideoPlayer::~VideoPlayer() {
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cleanup();
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}
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//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::cleanup() {
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_playing = false;
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SAFE_DELETE(_subtitler);
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if (_aviDecoder) {
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_aviDecoder->close();
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}
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SAFE_DELETE(_aviDecoder);
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SAFE_DELETE(_texture);
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return setDefaults();
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}
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//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::initialize(const Common::String &filename, const Common::String &subtitleFile) {
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cleanup();
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if (BaseEngine::instance().getGameId() == "sof1" ||
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BaseEngine::instance().getGameId() == "sof2") {
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warning("PlayVideo: %s - Xvid support not implemented yet", filename.c_str());
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return STATUS_FAILED;
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}
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_filename = filename;
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// Load a file, but avoid having the File-manager handle the disposal of it.
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Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(filename, true, false);
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if (!file) {
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return STATUS_FAILED;
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}
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_aviDecoder = new Video::AVIDecoder();
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_aviDecoder->loadStream(file);
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_subtitler = new VideoSubtitler(_game);
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_foundSubtitles = _subtitler->loadSubtitles(_filename, subtitleFile);
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if (!_aviDecoder->isVideoLoaded()) {
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// W/A: Missing DX50 decoder support for 'Looky' game.
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if (BaseEngine::instance().getGameId() == "looky")
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return STATUS_OK;
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return STATUS_FAILED;
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}
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// Additional setup.
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_texture = _game->_renderer->createSurface();
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_texture->create(_aviDecoder->getWidth(), _aviDecoder->getHeight());
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_playZoom = 100;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::update() {
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if (!isPlaying()) {
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return STATUS_OK;
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}
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if (_playbackStarted) {
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return STATUS_OK;
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}
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if (_playbackStarted && !_freezeGame && _game->_state == GAME_FROZEN) {
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return STATUS_OK;
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}
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if (_subtitler && _foundSubtitles && _game->_subtitles) {
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_subtitler->update(_aviDecoder->getCurFrame());
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}
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if (_aviDecoder->endOfVideo()) {
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_playbackStarted = false;
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if (_freezeGame) {
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_game->unfreeze();
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}
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}
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if (!_aviDecoder->endOfVideo() && _aviDecoder->getTimeToNextFrame() == 0) {
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const Graphics::Surface *decodedFrame = _aviDecoder->decodeNextFrame();
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if (decodedFrame && _texture) {
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_texture->putSurface(*decodedFrame, false);
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_videoFrameReady = true;
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}
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}
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return STATUS_OK;
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}
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||||
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||||
//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::display() {
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Common::Rect32 rc;
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bool res;
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if (_texture && _videoFrameReady) {
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BasePlatform::setRect(&rc, 0, 0, _texture->getWidth(), _texture->getHeight());
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if (_playZoom == 100.0f) {
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res = _texture->display(_playPosX, _playPosY, rc);
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} else {
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res = _texture->displayTransZoom(_playPosX, _playPosY, rc, _playZoom, _playZoom);
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}
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||||
} else {
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res = STATUS_FAILED;
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}
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||||
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||||
if (_subtitler && _foundSubtitles && _game->_subtitles) {
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_subtitler->display();
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||||
}
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||||
return res;
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||||
}
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||||
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||||
//////////////////////////////////////////////////////////////////////////
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bool VideoPlayer::play(TVideoPlayback type, int x, int y, bool freezeMusic) {
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if (!_aviDecoder)
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return STATUS_FAILED;
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||||
if (!_playbackStarted && freezeMusic) {
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||||
_game->freeze(freezeMusic);
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_freezeGame = freezeMusic;
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||||
}
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||||
_playbackStarted = false;
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||||
float width, height;
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if (_aviDecoder) {
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||||
if (_subtitler && _foundSubtitles && _game->_subtitles) {
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_subtitler->update(_aviDecoder->getFrameCount());
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||||
_subtitler->display();
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||||
}
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||||
_playPosX = x;
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||||
_playPosY = y;
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||||
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||||
width = (float)_aviDecoder->getWidth();
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||||
height = (float)_aviDecoder->getHeight();
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||||
} else {
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||||
width = (float)_game->_renderer->getWidth();
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||||
height = (float)_game->_renderer->getHeight();
|
||||
}
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||||
|
||||
switch (type) {
|
||||
case VID_PLAY_POS:
|
||||
_playZoom = 100.0f;
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||||
_playPosX = x;
|
||||
_playPosY = y;
|
||||
break;
|
||||
|
||||
case VID_PLAY_STRETCH: {
|
||||
float zoomX = (float)((float)_game->_renderer->getWidth() / width * 100);
|
||||
float zoomY = (float)((float)_game->_renderer->getHeight() / height * 100);
|
||||
_playZoom = MIN(zoomX, zoomY);
|
||||
_playPosX = (int)((_game->_renderer->getWidth() - width * (_playZoom / 100)) / 2);
|
||||
_playPosX = (int)((_game->_renderer->getHeight() - height * (_playZoom / 100)) / 2);
|
||||
}
|
||||
break;
|
||||
|
||||
case VID_PLAY_CENTER:
|
||||
_playZoom = 100.0f;
|
||||
_playPosX = (int)((_game->_renderer->getWidth() - width) / 2);
|
||||
_playPosY = (int)((_game->_renderer->getHeight() - height) / 2);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (_aviDecoder)
|
||||
_aviDecoder->start();
|
||||
|
||||
_playing = true;
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoPlayer::stop() {
|
||||
_aviDecoder->close();
|
||||
|
||||
cleanup();
|
||||
|
||||
if (_freezeGame)
|
||||
_game->unfreeze();
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoPlayer::isPlaying() {
|
||||
return _playing;
|
||||
}
|
||||
|
||||
} // End of namespace Wintermute
|
||||
78
engines/wintermute/video/video_player.h
Normal file
78
engines/wintermute/video/video_player.h
Normal file
@@ -0,0 +1,78 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME Lite.
|
||||
* http://dead-code.org/redir.php?target=wmelite
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#ifndef WINTERMUTE_VIDPLAYER_H
|
||||
#define WINTERMUTE_VIDPLAYER_H
|
||||
|
||||
#include "video/avi_decoder.h"
|
||||
|
||||
#include "engines/wintermute/dctypes.h" // Added by ClassView
|
||||
#include "engines/wintermute/base/base.h"
|
||||
#include "engines/wintermute/video/video_subtitler.h"
|
||||
#include "graphics/surface.h"
|
||||
|
||||
#define MAX_AUDIO_STREAMS 5
|
||||
#define MAX_VIDEO_STREAMS 5
|
||||
|
||||
|
||||
namespace Wintermute {
|
||||
class BaseSurface;
|
||||
// AVI-Video-player
|
||||
class VideoPlayer : public BaseClass {
|
||||
public:
|
||||
bool isPlaying();
|
||||
// external object
|
||||
Common::String _filename;
|
||||
bool stop();
|
||||
bool play(TVideoPlayback Type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeMusic = true);
|
||||
Video::AVIDecoder *_aviDecoder;
|
||||
bool setDefaults();
|
||||
bool _playing;
|
||||
bool display();
|
||||
bool update();
|
||||
bool initialize(const Common::String &filename, const Common::String &subtitleFile = Common::String());
|
||||
bool cleanup();
|
||||
VideoPlayer(BaseGame *inGame);
|
||||
~VideoPlayer() override;
|
||||
|
||||
BaseSurface *_texture;
|
||||
VideoSubtitler *_subtitler;
|
||||
|
||||
int32 _playPosX;
|
||||
int32 _playPosY;
|
||||
float _playZoom;
|
||||
|
||||
private:
|
||||
bool _foundSubtitles;
|
||||
bool _videoFrameReady;
|
||||
bool _playbackStarted;
|
||||
bool _freezeGame;
|
||||
};
|
||||
|
||||
} // End of namespace Wintermute
|
||||
|
||||
#endif
|
||||
261
engines/wintermute/video/video_subtitler.cpp
Normal file
261
engines/wintermute/video/video_subtitler.cpp
Normal file
@@ -0,0 +1,261 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on Wintermute Engine
|
||||
* http://dead-code.org/redir.php?target=wme
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#include "engines/wintermute/video/video_subtitler.h"
|
||||
#include "engines/wintermute/base/base_file_manager.h"
|
||||
#include "engines/wintermute/utils/path_util.h"
|
||||
#include "engines/wintermute/base/font/base_font.h"
|
||||
#include "engines/wintermute/base/base_game.h"
|
||||
#include "engines/wintermute/base/gfx/base_renderer.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
VideoSubtitler::VideoSubtitler(BaseGame *inGame): BaseClass(inGame) {
|
||||
_lastSample = -1;
|
||||
_currentSubtitle = 0;
|
||||
_showSubtitle = false;
|
||||
}
|
||||
|
||||
VideoSubtitler::~VideoSubtitler() {
|
||||
_subtitles.clear();
|
||||
}
|
||||
|
||||
bool VideoSubtitler::loadSubtitles(const Common::String &filename, const Common::String &subtitleFile) {
|
||||
if (filename.size() == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
_subtitles.clear();
|
||||
|
||||
_lastSample = -1;
|
||||
_currentSubtitle = 0;
|
||||
_showSubtitle = false;
|
||||
|
||||
Common::String newFile;
|
||||
|
||||
/*
|
||||
* Okay, the expected behaviour is this: either we are
|
||||
* provided with a subtitle file to use by the script when
|
||||
* calling PlayTheora(), or we try to autodetect a suitable
|
||||
* one which, for /some/path/movie/ogg is to be called
|
||||
* /some/path/movie.sub
|
||||
*/
|
||||
if (subtitleFile.size() != 0) {
|
||||
newFile = subtitleFile;
|
||||
} else {
|
||||
Common::String path = PathUtil::getDirectoryName(filename);
|
||||
Common::String name = PathUtil::getFileNameWithoutExtension(filename);
|
||||
Common::String ext = ".SUB";
|
||||
newFile = PathUtil::combine(path, name + ext);
|
||||
}
|
||||
|
||||
uint32 fileSize;
|
||||
char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(newFile, &fileSize);
|
||||
|
||||
if (buffer == nullptr) {
|
||||
return false; // no subtitles
|
||||
}
|
||||
|
||||
/* This is where we parse .sub files.
|
||||
* Subtitles cards are in the form
|
||||
* {StartFrame}{EndFrame} FirstLine | SecondLine \n
|
||||
*/
|
||||
uint32 pos = 0;
|
||||
|
||||
while (pos < fileSize) {
|
||||
char *tokenStart = 0;
|
||||
int tokenLength = 0;
|
||||
int tokenPos = -1;
|
||||
int lineLength = 0;
|
||||
int start = -1;
|
||||
int end = -1;
|
||||
bool inToken = false;
|
||||
|
||||
while (pos + lineLength < fileSize &&
|
||||
buffer[pos + lineLength] != '\n' &&
|
||||
buffer[pos + lineLength] != '\0') {
|
||||
// Measure the line until we hit EOL, EOS or just hit the boundary
|
||||
lineLength++;
|
||||
}
|
||||
|
||||
int realLength;
|
||||
|
||||
if (pos + lineLength >= fileSize) {
|
||||
realLength = lineLength - 0;
|
||||
} else {
|
||||
// If we got here the above loop exited after hitting "\0" "\n"
|
||||
realLength = lineLength - 1;
|
||||
}
|
||||
|
||||
Common::String cardText;
|
||||
char *fileLine = &buffer[pos];
|
||||
|
||||
for (int i = 0; i < realLength; i++) {
|
||||
if (fileLine[i] == '{') {
|
||||
if (!inToken) {
|
||||
// We've hit the start of a Start/EndFrame token
|
||||
inToken = true;
|
||||
tokenStart = fileLine + i + 1;
|
||||
tokenLength = 0;
|
||||
tokenPos++;
|
||||
} else {
|
||||
// Actually, we were already inside an (invalid) one.
|
||||
tokenLength++;
|
||||
}
|
||||
} else if (fileLine[i] == '}') {
|
||||
if (inToken) {
|
||||
// we were /inside/ a {.*} token, so this is the end of the block
|
||||
inToken = false;
|
||||
char *token = new char[tokenLength + 1];
|
||||
strncpy(token, tokenStart, tokenLength);
|
||||
token[tokenLength] = '\0';
|
||||
if (tokenPos == 0) {
|
||||
// Was this StartFrame...
|
||||
start = atoi(token);
|
||||
} else if (tokenPos == 1) {
|
||||
// Or the EndFrame?
|
||||
end = atoi(token);
|
||||
}
|
||||
delete[] token;
|
||||
} else {
|
||||
// This char is part of the plain text, just append it
|
||||
cardText += fileLine[i];
|
||||
}
|
||||
} else {
|
||||
if (inToken) {
|
||||
tokenLength++;
|
||||
} else {
|
||||
if (fileLine[i] == '|') {
|
||||
// The pipe character signals a linebreak in the text
|
||||
cardText += '\n';
|
||||
} else {
|
||||
// This char is part of the plain text, just append it
|
||||
cardText += fileLine[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (start != -1 && cardText.size() > 0 && (start != 1 || end != 1)){
|
||||
// Add a subtitlecard based on the line we have just parsed
|
||||
_subtitles.push_back(SubtitleCard(_game, cardText, start, end));
|
||||
}
|
||||
|
||||
pos += lineLength + 1;
|
||||
}
|
||||
|
||||
delete[] buffer;
|
||||
// Succeeded loading subtitles!
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VideoSubtitler::display() {
|
||||
if (_showSubtitle) {
|
||||
|
||||
BaseFont *font;
|
||||
|
||||
if (_game->_videoFont == nullptr) {
|
||||
font = _game->_systemFont;
|
||||
} else {
|
||||
font = _game->_videoFont;
|
||||
}
|
||||
|
||||
int textHeight = font->getTextHeight(
|
||||
(const byte *)_subtitles[_currentSubtitle].getText().c_str(),
|
||||
_game->_renderer->getWidth());
|
||||
|
||||
font->drawText(
|
||||
(const byte *)_subtitles[_currentSubtitle].getText().c_str(),
|
||||
0,
|
||||
(_game->_renderer->getHeight() - textHeight - 5),
|
||||
(_game->_renderer->getWidth()),
|
||||
TAL_CENTER);
|
||||
}
|
||||
}
|
||||
|
||||
void VideoSubtitler::update(uint32 frame) {
|
||||
if (_subtitles.size() == 0) {
|
||||
// Edge case: we have loaded subtitles early on... from a blank file.
|
||||
return;
|
||||
}
|
||||
|
||||
if ((int32)frame != _lastSample) {
|
||||
/*
|
||||
* If the frame count hasn't advanced the previous state still matches
|
||||
* the current frame (obviously).
|
||||
*/
|
||||
|
||||
_lastSample = frame;
|
||||
// Otherwise, we update _lastSample; see above.
|
||||
|
||||
_showSubtitle = false;
|
||||
|
||||
bool overdue = (frame > _subtitles[_currentSubtitle].getEndFrame());
|
||||
bool hasNext = (_currentSubtitle + 1 < _subtitles.size());
|
||||
bool nextStarted = false;
|
||||
if (hasNext) {
|
||||
nextStarted = (_subtitles[_currentSubtitle + 1].getStartFrame() <= frame);
|
||||
}
|
||||
|
||||
while (_currentSubtitle < _subtitles.size() &&
|
||||
overdue && hasNext && nextStarted) {
|
||||
/*
|
||||
* We advance until we get past all overdue subtitles.
|
||||
* We should exit the cycle when we either reach the first
|
||||
* subtitle which is not overdue whose subsequent subtitle
|
||||
* has not started yet (aka the one we must display now or
|
||||
* the one which WILL be displayed when its time comes)
|
||||
* and / or when we reach the last one.
|
||||
*/
|
||||
|
||||
_currentSubtitle++;
|
||||
|
||||
overdue = (frame > _subtitles[_currentSubtitle].getEndFrame());
|
||||
hasNext = (_currentSubtitle + 1 < _subtitles.size());
|
||||
if (hasNext) {
|
||||
nextStarted = (_subtitles[_currentSubtitle + 1].getStartFrame() <= frame);
|
||||
} else {
|
||||
nextStarted = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool currentValid = (_subtitles[_currentSubtitle].getEndFrame() != 0);
|
||||
/*
|
||||
* No idea why we do this check, carried over from Mnemonic's code.
|
||||
* Possibly a workaround for buggy subtitles or some kind of sentinel? :-\
|
||||
*/
|
||||
|
||||
bool currentStarted = frame >= _subtitles[_currentSubtitle].getStartFrame();
|
||||
|
||||
if (currentStarted && !overdue && currentValid) {
|
||||
_showSubtitle = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Wintermute
|
||||
52
engines/wintermute/video/video_subtitler.h
Normal file
52
engines/wintermute/video/video_subtitler.h
Normal file
@@ -0,0 +1,52 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on Wintermute Engine
|
||||
* http://dead-code.org/redir.php?target=wme
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#ifndef WINTERMUTE_VIDSUBTITLER_H
|
||||
#define WINTERMUTE_VIDSUBTITLER_H
|
||||
|
||||
#include "engines/wintermute/base/base.h"
|
||||
#include "engines/wintermute/video/subtitle_card.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
class VideoSubtitler : public BaseClass {
|
||||
public:
|
||||
VideoSubtitler(BaseGame *inGame);
|
||||
~VideoSubtitler() override;
|
||||
|
||||
bool _showSubtitle;
|
||||
uint32 _currentSubtitle;
|
||||
bool loadSubtitles(const Common::String &filename, const Common::String &subtitleFile);
|
||||
void display();
|
||||
void update(uint32 frame);
|
||||
int32 _lastSample;
|
||||
Common::Array<SubtitleCard> _subtitles;
|
||||
};
|
||||
|
||||
} // End of namespace Wintermute
|
||||
|
||||
#endif
|
||||
484
engines/wintermute/video/video_theora_player.cpp
Normal file
484
engines/wintermute/video/video_theora_player.cpp
Normal file
@@ -0,0 +1,484 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME Lite.
|
||||
* http://dead-code.org/redir.php?target=wmelite
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
|
||||
#include "engines/wintermute/video/video_theora_player.h"
|
||||
#include "engines/wintermute/base/base_game.h"
|
||||
#include "engines/wintermute/base/base_file_manager.h"
|
||||
#include "engines/wintermute/base/gfx/base_surface.h"
|
||||
#include "engines/wintermute/base/gfx/base_image.h"
|
||||
#include "engines/wintermute/base/gfx/base_renderer.h"
|
||||
#include "engines/wintermute/base/sound/base_sound_manager.h"
|
||||
#include "engines/wintermute/platform_osystem.h"
|
||||
#include "engines/wintermute/wintermute.h"
|
||||
#include "engines/wintermute/utils/utils.h"
|
||||
#include "engines/wintermute/dcgf.h"
|
||||
|
||||
#include "video/theora_decoder.h"
|
||||
#include "common/system.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
IMPLEMENT_PERSISTENT(VideoTheoraPlayer, false)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
VideoTheoraPlayer::VideoTheoraPlayer(BaseGame *inGame) : BaseClass(inGame) {
|
||||
setDefaults();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void VideoTheoraPlayer::setDefaults() {
|
||||
_filename = "";
|
||||
_startTime = 0;
|
||||
_looping = false;
|
||||
|
||||
_freezeGame = false;
|
||||
_currentTime = 0;
|
||||
|
||||
_state = THEORA_STATE_NONE;
|
||||
|
||||
_videoFrameReady = false;
|
||||
_audioFrameReady = false;
|
||||
_videobufTime = 0;
|
||||
|
||||
_playbackStarted = false;
|
||||
_dontDropFrames = false;
|
||||
|
||||
_texture = nullptr;
|
||||
_alphaFilename = nullptr;
|
||||
|
||||
_frameRendered = false;
|
||||
|
||||
_seekingKeyframe = false;
|
||||
_timeOffset = 0.0f;
|
||||
|
||||
_posX = _posY = 0;
|
||||
_playbackType = VID_PLAY_CENTER;
|
||||
_playZoom = 0.0f;
|
||||
|
||||
_savedState = THEORA_STATE_NONE;
|
||||
_savedPos = 0;
|
||||
_volume = 100;
|
||||
_theoraDecoder = nullptr;
|
||||
|
||||
_subtitler = nullptr;
|
||||
_foundSubtitles = false;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
VideoTheoraPlayer::~VideoTheoraPlayer() {
|
||||
cleanup();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void VideoTheoraPlayer::cleanup() {
|
||||
if (_theoraDecoder) {
|
||||
_theoraDecoder->close();
|
||||
}
|
||||
SAFE_DELETE(_subtitler);
|
||||
SAFE_DELETE(_theoraDecoder);
|
||||
SAFE_DELETE(_texture);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoTheoraPlayer::initialize(const Common::String &filename, const Common::String &subtitleFile) {
|
||||
cleanup();
|
||||
|
||||
_filename = filename;
|
||||
|
||||
#if defined (USE_THEORADEC)
|
||||
// Load a file, but avoid having the File-manager handle the disposal of it.
|
||||
Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(filename, true, false);
|
||||
if (!file) {
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
_theoraDecoder = new Video::TheoraDecoder();
|
||||
_theoraDecoder->loadStream(file);
|
||||
#else
|
||||
warning("VideoTheoraPlayer::initialize - Theora support not compiled in, video will be skipped: %s", filename.c_str());
|
||||
return STATUS_FAILED;
|
||||
#endif
|
||||
|
||||
_subtitler = new VideoSubtitler(_game);
|
||||
_foundSubtitles = _subtitler->loadSubtitles(_filename, subtitleFile);
|
||||
|
||||
if (!_theoraDecoder->isVideoLoaded()) {
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
_state = THEORA_STATE_PAUSED;
|
||||
|
||||
// Additional setup.
|
||||
_texture = _game->_renderer->createSurface();
|
||||
_texture->create(_theoraDecoder->getWidth(), _theoraDecoder->getHeight());
|
||||
_state = THEORA_STATE_PLAYING;
|
||||
_playZoom = 100;
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoTheoraPlayer::resetStream() {
|
||||
// HACK: Just reopen the same file again.
|
||||
if (_theoraDecoder) {
|
||||
_theoraDecoder->close();
|
||||
}
|
||||
SAFE_DELETE(_theoraDecoder);
|
||||
|
||||
#if defined (USE_THEORADEC)
|
||||
// Load a file, but avoid having the File-manager handle the disposal of it.
|
||||
Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(_filename, true, false);
|
||||
if (!file) {
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
_theoraDecoder = new Video::TheoraDecoder();
|
||||
_theoraDecoder->loadStream(file);
|
||||
#else
|
||||
return STATUS_FAILED;
|
||||
#endif
|
||||
|
||||
if (!_theoraDecoder->isVideoLoaded()) {
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
return play(_playbackType, _posX, _posY, false, false, _looping, 0, _playZoom);
|
||||
// End of hack.
|
||||
#if 0 // Stubbed for now, as theora isn't seekable
|
||||
if (_sound) {
|
||||
_sound->Stop();
|
||||
}
|
||||
|
||||
m_TimeOffset = 0.0f;
|
||||
Initialize(m_Filename);
|
||||
Play(m_PlaybackType, m_PosX, m_PosY, false, false, m_Looping, 0, m_PlayZoom);
|
||||
#endif
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame, bool freezeMusic, bool looping, uint32 startTime, float forceZoom, int volume) {
|
||||
if (forceZoom < 0.0f) {
|
||||
forceZoom = 100.0f;
|
||||
}
|
||||
if (volume < 0) {
|
||||
_volume = _game->_soundMgr->getVolumePercent(TSoundType::SOUND_SFX);
|
||||
} else {
|
||||
_volume = volume;
|
||||
}
|
||||
|
||||
_freezeGame = freezeGame;
|
||||
|
||||
if (!_playbackStarted && _freezeGame) {
|
||||
_game->freeze(freezeMusic);
|
||||
}
|
||||
|
||||
_playbackStarted = false;
|
||||
float width, height;
|
||||
if (_theoraDecoder) {
|
||||
_state = THEORA_STATE_PLAYING;
|
||||
_looping = looping;
|
||||
_playbackType = type;
|
||||
if (_subtitler && _foundSubtitles && _game->_subtitles) {
|
||||
_subtitler->update(_theoraDecoder->getFrameCount());
|
||||
_subtitler->display();
|
||||
}
|
||||
_startTime = startTime;
|
||||
_volume = volume;
|
||||
_posX = x;
|
||||
_posY = y;
|
||||
_playZoom = forceZoom;
|
||||
|
||||
width = (float)_theoraDecoder->getWidth();
|
||||
height = (float)_theoraDecoder->getHeight();
|
||||
} else {
|
||||
width = (float)_game->_renderer->getWidth();
|
||||
height = (float)_game->_renderer->getHeight();
|
||||
}
|
||||
|
||||
switch (type) {
|
||||
case VID_PLAY_POS:
|
||||
_playZoom = forceZoom;
|
||||
_posX = x;
|
||||
_posY = y;
|
||||
break;
|
||||
|
||||
case VID_PLAY_STRETCH: {
|
||||
float zoomX = (float)((float)_game->_renderer->getWidth() / width * 100);
|
||||
float zoomY = (float)((float)_game->_renderer->getHeight() / height * 100);
|
||||
_playZoom = MIN(zoomX, zoomY);
|
||||
_posX = (int)((_game->_renderer->getWidth() - width * (_playZoom / 100)) / 2);
|
||||
_posY = (int)((_game->_renderer->getHeight() - height * (_playZoom / 100)) / 2);
|
||||
}
|
||||
break;
|
||||
|
||||
case VID_PLAY_CENTER:
|
||||
_playZoom = 100.0f;
|
||||
_posX = (int)((_game->_renderer->getWidth() - width) / 2);
|
||||
_posY = (int)((_game->_renderer->getHeight() - height) / 2);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (_theoraDecoder)
|
||||
_theoraDecoder->start();
|
||||
|
||||
return STATUS_OK;
|
||||
#if 0 // Stubbed for now as theora isn't seekable
|
||||
if (StartTime) SeekToTime(StartTime);
|
||||
|
||||
update();
|
||||
#endif
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoTheoraPlayer::stop() {
|
||||
_theoraDecoder->close();
|
||||
_state = THEORA_STATE_FINISHED;
|
||||
if (_freezeGame) {
|
||||
_game->unfreeze();
|
||||
}
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoTheoraPlayer::update() {
|
||||
_currentTime = _freezeGame ? _game->_liveTimer : _game->_timer;
|
||||
|
||||
if (!isPlaying()) {
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
if (_playbackStarted /*&& m_Sound && !m_Sound->IsPlaying()*/) {
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
if (_playbackStarted && !_freezeGame && _game->_state == GAME_FROZEN) {
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
if (_theoraDecoder) {
|
||||
if (_subtitler && _foundSubtitles && _game->_subtitles) {
|
||||
int curFrame = _theoraDecoder->getCurFrame();
|
||||
if (curFrame != -1) { // passing UINT32_MAX would skip all subtitles!
|
||||
_subtitler->update(curFrame);
|
||||
}
|
||||
}
|
||||
|
||||
if (_theoraDecoder->endOfVideo() && _looping) {
|
||||
_theoraDecoder->rewind();
|
||||
// HACK: Just reinitialize the same video again
|
||||
return resetStream();
|
||||
} else if (_theoraDecoder->endOfVideo() && !_looping) {
|
||||
debugC(kWintermuteDebugLog, "Finished movie %s", _filename.c_str());
|
||||
_state = THEORA_STATE_FINISHED;
|
||||
_playbackStarted = false;
|
||||
if (_freezeGame) {
|
||||
_game->unfreeze();
|
||||
}
|
||||
}
|
||||
if (_state == THEORA_STATE_PLAYING) {
|
||||
if (!_theoraDecoder->endOfVideo() && _theoraDecoder->getTimeToNextFrame() == 0) {
|
||||
const Graphics::Surface *decodedFrame = _theoraDecoder->decodeNextFrame();
|
||||
if (decodedFrame && _texture) {
|
||||
writeVideo(decodedFrame);
|
||||
}
|
||||
}
|
||||
return STATUS_OK;
|
||||
}
|
||||
}
|
||||
// Skip the busy-loop?
|
||||
if ((!_texture || !_videoFrameReady) && _theoraDecoder && !_theoraDecoder->endOfVideo()) {
|
||||
// end playback
|
||||
if (!_looping) {
|
||||
_state = THEORA_STATE_FINISHED;
|
||||
if (_freezeGame) {
|
||||
_game->unfreeze();
|
||||
}
|
||||
return STATUS_OK;
|
||||
} else {
|
||||
resetStream();
|
||||
return STATUS_OK;
|
||||
}
|
||||
}
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
uint32 VideoTheoraPlayer::getMovieTime() const {
|
||||
if (!_playbackStarted) {
|
||||
return 0;
|
||||
} else {
|
||||
return _theoraDecoder->getTime();
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoTheoraPlayer::writeVideo(const Graphics::Surface *decodedFrame) {
|
||||
if (!_texture) {
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
_texture->putSurface(*decodedFrame, false);
|
||||
//RenderFrame(_texture, &yuv);
|
||||
|
||||
_videoFrameReady = true;
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoTheoraPlayer::display(uint32 alpha) {
|
||||
Common::Rect32 rc;
|
||||
bool res;
|
||||
|
||||
if (_texture && _videoFrameReady) {
|
||||
BasePlatform::setRect(&rc, 0, 0, _texture->getWidth(), _texture->getHeight());
|
||||
if (_playZoom == 100.0f) {
|
||||
res = _texture->displayTrans(_posX, _posY, rc, alpha);
|
||||
} else {
|
||||
res = _texture->displayTransZoom(_posX, _posY, rc, _playZoom, _playZoom, alpha);
|
||||
}
|
||||
} else {
|
||||
res = STATUS_FAILED;
|
||||
}
|
||||
|
||||
if (_subtitler && _foundSubtitles && _game->_subtitles) {
|
||||
_subtitler->display();
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoTheoraPlayer::setAlphaImage(const char *filename) {
|
||||
assert(_texture);
|
||||
if (!filename || !_texture || DID_FAIL(_texture->setAlphaImage(filename))) {
|
||||
SAFE_DELETE_ARRAY(_alphaFilename);
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
|
||||
if (_alphaFilename != filename) {
|
||||
BaseUtils::setString(&_alphaFilename, filename);
|
||||
}
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
inline int intlog(int num) {
|
||||
int r = 0;
|
||||
while (num > 0) {
|
||||
num = num / 2;
|
||||
r = r + 1;
|
||||
}
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoTheoraPlayer::seekToTime(uint32 time) {
|
||||
error("VideoTheoraPlayer::SeekToTime(%d) - not supported", time);
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoTheoraPlayer::pause() {
|
||||
if (_state == THEORA_STATE_PLAYING) {
|
||||
_state = THEORA_STATE_PAUSED;
|
||||
_theoraDecoder->pauseVideo(true);
|
||||
return STATUS_OK;
|
||||
} else {
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoTheoraPlayer::resume() {
|
||||
if (_state == THEORA_STATE_PAUSED) {
|
||||
_state = THEORA_STATE_PLAYING;
|
||||
_theoraDecoder->pauseVideo(false);
|
||||
return STATUS_OK;
|
||||
} else {
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoTheoraPlayer::persist(BasePersistenceManager *persistMgr) {
|
||||
//BaseClass::persist(persistMgr);
|
||||
|
||||
if (persistMgr->getIsSaving()) {
|
||||
_savedPos = getMovieTime() * 1000;
|
||||
_savedState = _state;
|
||||
} else {
|
||||
setDefaults();
|
||||
}
|
||||
|
||||
persistMgr->transferPtr(TMEMBER_PTR(_game));
|
||||
persistMgr->transferUint32(TMEMBER(_savedPos));
|
||||
persistMgr->transferSint32(TMEMBER(_savedState));
|
||||
persistMgr->transferString(TMEMBER(_filename));
|
||||
persistMgr->transferCharPtr(TMEMBER(_alphaFilename));
|
||||
persistMgr->transferSint32(TMEMBER(_posX));
|
||||
persistMgr->transferSint32(TMEMBER(_posY));
|
||||
persistMgr->transferFloat(TMEMBER(_playZoom));
|
||||
persistMgr->transferSint32(TMEMBER_INT(_playbackType));
|
||||
persistMgr->transferBool(TMEMBER(_looping));
|
||||
persistMgr->transferSint32(TMEMBER(_volume));
|
||||
|
||||
if (!persistMgr->getIsSaving() && (_savedState != THEORA_STATE_NONE)) {
|
||||
initializeSimple();
|
||||
}
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool VideoTheoraPlayer::initializeSimple() {
|
||||
if (DID_SUCCEED(initialize(_filename))) {
|
||||
if (_alphaFilename && _alphaFilename[0]) {
|
||||
setAlphaImage(_alphaFilename);
|
||||
}
|
||||
play(_playbackType, _posX, _posY, false, false, _looping, _savedPos, _playZoom);
|
||||
} else {
|
||||
_state = THEORA_STATE_FINISHED;
|
||||
}
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
BaseSurface *VideoTheoraPlayer::getTexture() const {
|
||||
return _texture;
|
||||
}
|
||||
|
||||
} // End of namespace Wintermute
|
||||
143
engines/wintermute/video/video_theora_player.h
Normal file
143
engines/wintermute/video/video_theora_player.h
Normal file
@@ -0,0 +1,143 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME Lite.
|
||||
* http://dead-code.org/redir.php?target=wmelite
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#ifndef WINTERMUTE_VIDTHEORAPLAYER_H
|
||||
#define WINTERMUTE_VIDTHEORAPLAYER_H
|
||||
|
||||
#include "engines/wintermute/base/base.h"
|
||||
#include "engines/wintermute/persistent.h"
|
||||
#include "engines/wintermute/video/video_subtitler.h"
|
||||
#include "video/video_decoder.h"
|
||||
#include "common/stream.h"
|
||||
#include "graphics/surface.h"
|
||||
|
||||
namespace Wintermute {
|
||||
class BaseSurface;
|
||||
class BaseImage;
|
||||
class VideoTheoraPlayer : public BaseClass {
|
||||
private:
|
||||
enum {
|
||||
THEORA_STATE_NONE = 0,
|
||||
THEORA_STATE_PLAYING = 1,
|
||||
THEORA_STATE_PAUSED = 2,
|
||||
THEORA_STATE_FINISHED = 3
|
||||
};
|
||||
Video::VideoDecoder *_theoraDecoder;
|
||||
public:
|
||||
DECLARE_PERSISTENT(VideoTheoraPlayer, BaseClass)
|
||||
|
||||
VideoTheoraPlayer(BaseGame *inGame);
|
||||
~VideoTheoraPlayer() override;
|
||||
|
||||
// external objects
|
||||
Common::String _filename;
|
||||
|
||||
BaseSurface *_texture;
|
||||
VideoSubtitler *_subtitler;
|
||||
|
||||
// control methods
|
||||
bool initialize(const Common::String &filename, const Common::String &subtitleFile = Common::String());
|
||||
bool initializeSimple();
|
||||
bool update();
|
||||
bool play(TVideoPlayback type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeGame = false, bool freezeMusic = true, bool looping = false, uint32 startTime = 0, float forceZoom = -1.0f, int volume = -1);
|
||||
bool stop();
|
||||
bool display(uint32 alpha = 0xFFFFFFFF);
|
||||
|
||||
bool pause();
|
||||
bool resume();
|
||||
|
||||
bool isPlaying() const {
|
||||
return _state == THEORA_STATE_PLAYING;
|
||||
};
|
||||
bool isFinished() const {
|
||||
return _state == THEORA_STATE_FINISHED;
|
||||
};
|
||||
bool isPaused() const {
|
||||
return _state == THEORA_STATE_PAUSED;
|
||||
};
|
||||
|
||||
uint32 getMovieTime() const;
|
||||
|
||||
BaseSurface *getTexture() const;
|
||||
|
||||
// alpha related
|
||||
char *_alphaFilename;
|
||||
bool setAlphaImage(const char *filename);
|
||||
|
||||
bool seekToTime(uint32 Time);
|
||||
|
||||
void cleanup();
|
||||
bool resetStream();
|
||||
|
||||
// video properties
|
||||
int32 _posX;
|
||||
int32 _posY;
|
||||
|
||||
bool _dontDropFrames;
|
||||
private:
|
||||
int32 _state;
|
||||
uint32 _startTime;
|
||||
|
||||
int32 _savedState;
|
||||
uint32 _savedPos;
|
||||
|
||||
// video properties
|
||||
TVideoPlayback _playbackType;
|
||||
bool _looping;
|
||||
float _playZoom;
|
||||
int32 _volume;
|
||||
|
||||
bool _freezeGame;
|
||||
uint32 _currentTime;
|
||||
|
||||
// seeking support
|
||||
bool _seekingKeyframe;
|
||||
float _timeOffset;
|
||||
|
||||
bool _frameRendered;
|
||||
|
||||
bool getIsFrameReady() const {
|
||||
return _videoFrameReady;
|
||||
}
|
||||
|
||||
bool _audioFrameReady;
|
||||
bool _videoFrameReady;
|
||||
float _videobufTime;
|
||||
|
||||
bool writeVideo(const Graphics::Surface *decodedFrame);
|
||||
|
||||
bool _playbackStarted;
|
||||
|
||||
bool _foundSubtitles;
|
||||
|
||||
// helpers
|
||||
void setDefaults();
|
||||
};
|
||||
|
||||
} // End of namespace Wintermute
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user