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engines/wintermute/ui/ui_button.h
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79
engines/wintermute/ui/ui_button.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_UIBUTTON_H
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#define WINTERMUTE_UIBUTTON_H
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#include "engines/wintermute/ui/ui_object.h"
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#include "engines/wintermute/dctypes.h" // Added by ClassView
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namespace Wintermute {
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class UIButton : public UIObject {
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public:
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bool _pixelPerfect;
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bool _stayPressed;
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bool _centerImage;
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bool _oneTimePress;
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uint32 _oneTimePressTime{};
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DECLARE_PERSISTENT(UIButton, UIObject)
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void press();
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bool display() override { return display(0, 0); }
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bool display(int offsetX, int offsetY) override;
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bool _press;
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bool _hover;
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void correctSize() override;
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TTextAlign _align;
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BaseSprite *_imageHover;
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BaseSprite *_imagePress;
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BaseSprite *_imageDisable;
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BaseSprite *_imageFocus;
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BaseFont *_fontDisable;
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BaseFont *_fontPress;
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BaseFont *_fontHover;
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BaseFont *_fontFocus;
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UITiledImage *_backPress;
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UITiledImage *_backHover;
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UITiledImage *_backDisable;
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UITiledImage *_backFocus;
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UIButton(BaseGame *inGame = nullptr);
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~UIButton() override;
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bool loadFile(const char *filename);
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bool loadBuffer(char *buffer, bool complete = true);
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bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
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// scripting interface
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ScValue *scGetProperty(const char *name) override;
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bool scSetProperty(const char *name, ScValue *value) override;
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bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
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const char *scToString() override;
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};
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} // End of namespace Wintermute
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#endif
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