Initial commit
This commit is contained in:
108
engines/wintermute/system/sys_class_registry.h
Normal file
108
engines/wintermute/system/sys_class_registry.h
Normal file
@@ -0,0 +1,108 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME Lite.
|
||||
* http://dead-code.org/redir.php?target=wmelite
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#ifndef WINTERMUTE_SYSCLASSREGISTRY_H
|
||||
#define WINTERMUTE_SYSCLASSREGISTRY_H
|
||||
|
||||
#include "engines/wintermute/wintypes.h"
|
||||
#include "engines/wintermute/dctypes.h"
|
||||
#include "engines/wintermute/system/sys_class.h"
|
||||
#include "common/hashmap.h"
|
||||
#include "common/hash-str.h"
|
||||
#include "common/func.h"
|
||||
#include "common/stream.h"
|
||||
|
||||
namespace Wintermute {
|
||||
class SystemClass;
|
||||
}
|
||||
|
||||
namespace Common {
|
||||
template<typename T> struct Hash;
|
||||
template<> struct Hash<Wintermute::SystemClass *> : public UnaryFunction<Wintermute::SystemClass *, uint> {
|
||||
uint operator()(Wintermute::SystemClass *val) const {
|
||||
return (uint)((size_t)val);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
class BaseGame;
|
||||
class BasePersistenceManager;
|
||||
class SystemInstance;
|
||||
|
||||
class SystemClassRegistry {
|
||||
void unregisterClasses();
|
||||
public:
|
||||
void registerClasses(); // persistent.cpp
|
||||
#ifdef ENABLE_WME3D
|
||||
void register3DClasses(); // persistent.cpp
|
||||
#endif
|
||||
static SystemClassRegistry *getInstance();
|
||||
|
||||
bool enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData);
|
||||
bool loadTable(BaseGame *game, BasePersistenceManager *persistMgr);
|
||||
bool saveTable(BaseGame *game, BasePersistenceManager *persistMgr, bool quickSave);
|
||||
bool loadInstances(BaseGame *game, BasePersistenceManager *persistMgr);
|
||||
bool saveInstances(BaseGame *game, BasePersistenceManager *persistMgr, bool quickSave);
|
||||
void *idToPointer(int classID, int instanceId);
|
||||
bool getPointerID(void *pointer, int *classId, int *instanceId);
|
||||
bool registerClass(SystemClass *classObj);
|
||||
bool unregisterClass(SystemClass *classObj);
|
||||
bool registerInstance(const char *className, void *instance);
|
||||
bool unregisterInstance(const char *className, void *instance);
|
||||
void dumpClasses(Common::WriteStream *stream);
|
||||
int getNextId();
|
||||
void addInstanceToTable(SystemInstance *instance, void *pointer);
|
||||
|
||||
SystemClassRegistry();
|
||||
virtual ~SystemClassRegistry();
|
||||
|
||||
bool _disabled;
|
||||
int _count;
|
||||
|
||||
typedef Common::HashMap<SystemClass *, SystemClass *> Classes;
|
||||
Classes _classes;
|
||||
|
||||
typedef Common::HashMap<AnsiString, SystemClass *> NameMap;
|
||||
NameMap _nameMap;
|
||||
|
||||
typedef Common::HashMap<int, SystemClass *> IdMap;
|
||||
IdMap _idMap;
|
||||
|
||||
typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
|
||||
InstanceMap _instanceMap;
|
||||
|
||||
typedef Common::HashMap<int, SystemInstance *> SavedInstanceMap;
|
||||
SavedInstanceMap _savedInstanceMap;
|
||||
|
||||
};
|
||||
|
||||
} // End of namespace Wintermute
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user