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engines/wintermute/platform_osystem.h
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72
engines/wintermute/platform_osystem.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_PLATFORMSDL_H
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#define WINTERMUTE_PLATFORMSDL_H
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#include "engines/wintermute/dctypes.h"
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#include "common/events.h"
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namespace Wintermute {
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class BaseGame;
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class WintermuteEngine;
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//////////////////////////////////////////////////////////////////////////
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class BasePlatform {
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public:
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static int initialize(WintermuteEngine *engineRef, BaseGame *inGame, int argc, char *argv[]);
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static void deinit();
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static void handleEvent(Common::Event *event);
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static AnsiString getPlatformName();
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// Win32 API bindings
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static uint32 getTime();
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static bool getCursorPos(Common::Point32 *lpPoint);
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static bool setCursorPos(int x, int y);
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static bool setRectEmpty(Common::Rect32 *lprc);
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static bool isRectEmpty(const Common::Rect32 *lprc);
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static bool ptInRect(Common::Rect32 *lprc, Common::Point32 p);
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static bool setRect(Common::Rect32 *lprc, int32 left, int32 top, int32 right, int32 bottom);
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static bool intersectRect(Common::Rect32 *lprcDst, const Common::Rect32 *lprcSrc1, const Common::Rect32 *lprcSrc2);
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static bool unionRect(Common::Rect32 *lprcDst, const Common::Rect32 *lprcSrc1, const Common::Rect32 *lprcSrc2);
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static bool copyRect(Common::Rect32 *lprcDst, const Common::Rect32 *lprcSrc);
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static bool equalRect(const Common::Rect32 *lprc1, const Common::Rect32 *lprc2);
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static bool offsetRect(Common::Rect32 *lprc, int32 x, int32 y);
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// string functions
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static char *wintermute_strlwr(char *string);
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private:
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// Set by initialize on game-startup, the object referred to is also deleted by deinit in WintermuteEngine
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static BaseGame *_game;
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static WintermuteEngine *_engineRef;
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};
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} // End of namespace Wintermute
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#endif
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