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engines/wintermute/persistent.h
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89
engines/wintermute/persistent.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_PERSISTENT_H
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#define WINTERMUTE_PERSISTENT_H
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namespace Wintermute {
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class BasePersistenceManager;
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// persistence support
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typedef void *(*PERSISTBUILD)();
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typedef bool(*PERSISTLOAD)(void *, BasePersistenceManager *);
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typedef void(*SYS_INSTANCE_CALLBACK)(void *instance, void *data);
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} // End of namespace Wintermute
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#include "engines/wintermute/system/sys_class_registry.h"
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namespace Wintermute {
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#define DECLARE_PERSISTENT(className, parentClass)\
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static const char _className[];\
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static void *persistBuild();\
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const char *getClassName() override;\
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static bool persistLoad(void* Instance, BasePersistenceManager* PersistMgr);\
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className(TDynamicConstructor p1, TDynamicConstructor p2) : parentClass(p1, p2) { /*memset(this, 0, sizeof(class_name));*/ };\
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bool persist(BasePersistenceManager *persistMgr) override;\
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void* operator new (size_t size);\
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void operator delete(void* p);\
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#define IMPLEMENT_PERSISTENT(className, persistentClass)\
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const char className::_className[] = #className;\
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void* className::persistBuild() {\
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return ::new className(DYNAMIC_CONSTRUCTOR, DYNAMIC_CONSTRUCTOR);\
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}\
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\
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bool className::persistLoad(void *Instance, BasePersistenceManager *persistMgr) {\
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return ((className*)Instance)->persist(persistMgr);\
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}\
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\
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const char *className::getClassName() {\
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return #className;\
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}\
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\
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/*SystemClass Register##class_name(class_name::_className, class_name::PersistBuild, class_name::PersistLoad, persistent_class);*/\
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\
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void* className::operator new(size_t size) {\
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void* ret = ::operator new(size);\
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SystemClassRegistry::getInstance()->registerInstance(#className, ret);\
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return ret;\
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}\
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\
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void className::operator delete(void *p) {\
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SystemClassRegistry::getInstance()->unregisterInstance(#className, p);\
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::operator delete(p);\
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}\
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#define TMEMBER(memberName) #memberName, &memberName
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#define TMEMBER_PTR(memberName) #memberName, &memberName
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#define TMEMBER_INT(memberName) #memberName, (int32 *)&memberName
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} // End of namespace Wintermute
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#endif
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