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engines/wintermute/ext/wme_windowmode.cpp
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89
engines/wintermute/ext/wme_windowmode.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/metaengine.h"
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/gfx/base_renderer.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/ext/wme_windowmode.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(SXSample, false)
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BaseScriptable *makeSXSample(BaseGame *inGame, ScStack *stack) {
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return new SXSample(inGame, stack);
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}
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//////////////////////////////////////////////////////////////////////////
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SXSample::SXSample(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
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stack->correctParams(1);
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int value = stack->pop()->getInt();
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inGame->_renderer->setWindowed(value);
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}
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//////////////////////////////////////////////////////////////////////////
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SXSample::~SXSample() {
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}
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//////////////////////////////////////////////////////////////////////////
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const char *SXSample::scToString() {
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return "[sample object]";
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}
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//////////////////////////////////////////////////////////////////////////
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bool SXSample::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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ScValue *SXSample::scGetProperty(const char *name) {
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_scValue->setNULL();
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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bool SXSample::scSetProperty(const char *name, ScValue *value) {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool SXSample::persist(BasePersistenceManager *persistMgr) {
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BaseScriptable::persist(persistMgr);
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return STATUS_OK;
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}
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} // End of namespace Wintermute
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