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engines/wintermute/ext/wme_protection.cpp
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90
engines/wintermute/ext/wme_protection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/metaengine.h"
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/ext/wme_protection.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(SXProtection, false)
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BaseScriptable *makeSXProtection(BaseGame *inGame, ScStack *stack) {
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return new SXProtection(inGame, stack);
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}
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//////////////////////////////////////////////////////////////////////////
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SXProtection::SXProtection(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
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stack->correctParams(0);
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}
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//////////////////////////////////////////////////////////////////////////
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SXProtection::~SXProtection() {
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}
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//////////////////////////////////////////////////////////////////////////
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const char *SXProtection::scToString() {
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return "[protection object]";
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}
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//////////////////////////////////////////////////////////////////////////
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bool SXProtection::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
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//////////////////////////////////////////////////////////////////////////
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// CheckExeProtection
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// Reference in game scripts in "Susan Rose: Mysterious Child"
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "CheckExeProtection") == 0) {
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stack->correctParams(0);
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stack->pushInt(1);
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return STATUS_OK;
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}
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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ScValue *SXProtection::scGetProperty(const char *name) {
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_scValue->setNULL();
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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bool SXProtection::scSetProperty(const char *name, ScValue *value) {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool SXProtection::persist(BasePersistenceManager *persistMgr) {
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BaseScriptable::persist(persistMgr);
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return STATUS_OK;
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}
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} // End of namespace Wintermute
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