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engines/wintermute/ext/plugins.h
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179
engines/wintermute/ext/plugins.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_scriptable.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#ifndef WINTERMUTE_PLUGINS_H
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#define WINTERMUTE_PLUGINS_H
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namespace Wintermute {
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// Implemented in their respective .cpp-files
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BaseScriptable *makeSXSteamAPI(BaseGame *inGame, ScStack *stack);
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BaseScriptable *makeSXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack);
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BaseScriptable *makeSX3fStatistics(BaseGame *inGame, ScStack *stack);
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BaseScriptable *makeSXCommandLineHelper(BaseGame *inGame, ScStack *stack);
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BaseScriptable *makeSXSample(BaseGame *inGame, ScStack *stack);
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BaseScriptable *makeSXVlink(BaseGame *inGame, ScStack *stack);
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BaseScriptable *makeSXBlackAndWhite(BaseGame *inGame, ScStack *stack);
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BaseScriptable *makeSXShadowManager(BaseGame *inGame, ScStack *stack);
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BaseScriptable *makeSXDisplacement(BaseGame *inGame, ScStack *stack);
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BaseScriptable *makeSXProtection(BaseGame *inGame, ScStack *stack);
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bool EmulatePluginCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, char *name) {
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ScValue *thisObj;
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//////////////////////////////////////////////////////////////////////////
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// SteamAPI (from wme_steam.dll)
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "SteamAPI") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSXSteamAPI(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// WMEGalaxyAPI (from GOG version of julia.exe)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "WMEGalaxyAPI") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSXWMEGalaxyAPI(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Statistics (from wme_3fstatistics.dll)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Statistics") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSX3fStatistics(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Commandline helper (from wme_commandlinehelper.dll)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "CommandLineHelper") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSXCommandLineHelper(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Window mode changer (from wme_windowmode.dll of "lostbride" game)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Sample") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSXSample(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Displacement plugin (from wme_displacement.dll for "Beyond the Threshold" game)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Displacement") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSXDisplacement(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Protection class for "Susan Rose: Mysterious Child" game)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Protection") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSXProtection(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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#ifdef ENABLE_WME3D
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//////////////////////////////////////////////////////////////////////////
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// BinkVideo player (from wme_vlink.dll of "Sunrise" game)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "BinkVideo") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSXVlink(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// BlackAndWhite (from wme_blackandwhite.dll of "Stroke of Fate" duology games)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "BlackAndWhite") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSXBlackAndWhite(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// ShadowManager (from wme_shadows.dll of "Stroke of Fate" duology games)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "ShadowManager") == 0) {
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thisObj = thisStack->getTop();
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thisObj->setNative(makeSXShadowManager(inGame, stack));
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stack->pushNULL();
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return STATUS_OK;
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}
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#endif
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return STATUS_FAILED;
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}
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} // End of namespace Wintermute
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#endif
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