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engines/wintermute/ext/externals.h
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98
engines/wintermute/ext/externals.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_scriptable.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#ifndef WINTERMUTE_EXTERNALS_H
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#define WINTERMUTE_EXTERNALS_H
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namespace Wintermute {
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// Implemented in their respective .cpp-files
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bool EmulateGetURLExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
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bool EmulateToolsExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
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bool EmulateImgExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
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bool EmulateShell32ExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
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bool EmulateInstallUtilExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
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bool EmulateDLLTestExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
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bool EmulateKernel32ExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
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bool EmulateHTTPConnectExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
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bool EmulateRoutineExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
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bool EmulateProtectExternalCalls(BaseGame *, ScStack *, ScStack *, ScScript::TExternalFunction *);
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bool EmulateExternalCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
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if (strcmp(function->dll_name, "geturl.dll") == 0) {
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return EmulateGetURLExternalCalls(inGame, stack, thisStack, function);
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}
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if (strcmp(function->dll_name, "tools.dll") == 0) {
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return EmulateToolsExternalCalls(inGame, stack, thisStack, function);
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}
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if (strcmp(function->dll_name, "img.dll") == 0) {
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return EmulateImgExternalCalls(inGame, stack, thisStack, function);
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}
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if (strcmp(function->dll_name, "shell32.dll") == 0) {
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return EmulateShell32ExternalCalls(inGame, stack, thisStack, function);
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}
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if (strcmp(function->dll_name, "installutil.dll") == 0) {
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return EmulateInstallUtilExternalCalls(inGame, stack, thisStack, function);
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}
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if (strcmp(function->dll_name, "dlltest.dll") == 0) {
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return EmulateDLLTestExternalCalls(inGame, stack, thisStack, function);
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}
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if (strcmp(function->dll_name, "kernel32.dll") == 0) {
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return EmulateKernel32ExternalCalls(inGame, stack, thisStack, function);
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}
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if (strcmp(function->dll_name, "httpconnect.dll") == 0) {
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return EmulateHTTPConnectExternalCalls(inGame, stack, thisStack, function);
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}
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if (strcmp(function->dll_name, "routine.dll") == 0) {
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return EmulateRoutineExternalCalls(inGame, stack, thisStack, function);
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}
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if (strcmp(function->dll_name, "protect.dll") == 0) {
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return EmulateProtectExternalCalls(inGame, stack, thisStack, function);
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}
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warning("External function %s from %s library is not known by ScummVM", function->name, function->dll_name);
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return STATUS_FAILED;
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}
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} // End of namespace Wintermute
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#endif
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