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engines/wintermute/ext/dll_tools.cpp
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63
engines/wintermute/ext/dll_tools.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_scriptable.h"
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#include "engines/wintermute/base/gfx/base_renderer.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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namespace Wintermute {
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bool EmulateToolsExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
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//////////////////////////////////////////////////////////////////////////
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// SetValueToReg
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// Used to switch game's windowed/fullscreen mode at games by HeroCraft
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// Specification: external "tools.dll" cdecl SetValueToReg(string, string, long)
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// Known usage: SetValueToReg("Software\HeroCraft\<GameID>\Video", "Windowed", 1)
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(function->name, "SetValueToReg") == 0) {
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stack->correctParams(3);
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const char *regpath = stack->pop()->getString();
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const char *key = stack->pop()->getString();
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int value = stack->pop()->getInt();
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if (strcmp(key, "Windowed") == 0) {
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inGame->_renderer->setWindowed(value);
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} else {
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warning("SetValueToReg(\"%s\",\"%s\",%d) is not implemented", regpath, key, value);
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}
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stack->pushNULL();
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return STATUS_OK;
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}
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return STATUS_FAILED;
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}
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} // End of namespace Wintermute
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