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engines/wintermute/ext/dll_routine.cpp
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113
engines/wintermute/ext/dll_routine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_scriptable.h"
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#include "engines/wintermute/base/file/base_savefile_manager_file.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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namespace Wintermute {
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bool EmulateRoutineExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
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//////////////////////////////////////////////////////////////////////////
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// GetCaption
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// Used to get game's window caption for "Stroke of Fate" duology
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// Specification: external "routine.dll" cdecl string GetCaption(int)
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// Known usage: GetCaption(Game.Hwnd)
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(function->name, "GetCaption") == 0) {
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stack->correctParams(1);
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/*int hwnd =*/ stack->pop()->getInt();
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stack->pushString("Wintermute Engine");
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// SetCaption
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// Used to change game's window caption for "Stroke of Fate" duology
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// Specification: external "routine.dll" cdecl void SetCaption(int, string)
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// Known usage: SetCaption(Game.Hwnd, <Title>)
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(function->name, "SetCaption") == 0) {
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stack->correctParams(2);
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/*int hwnd =*/ stack->pop()->getInt();
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/*const char *title =*/ stack->pop()->getString();
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// do nothing
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// GetDPI
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// Used to get display DPI for "Stroke of Fate" duology
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// Specification: external "routine.dll" cdecl int GetDPI()
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// Known usage: GetDPI()
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(function->name, "GetDPI") == 0) {
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stack->correctParams(0);
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stack->pushInt(120); // standard Windows settings is 96 DPI, but 120 match original game
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// RemoveFile
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// Used to remove screenshot files for "Stroke of Fate" duology
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// Specification: external "routine.dll" cdecl bool RemoveFile(string)
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// Known usage: RenameFile(oldname, newname);
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(function->name, "RemoveFile") == 0) {
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stack->correctParams(1);
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const char *filename = stack->pop()->getString();
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bool ret = sfmFileRemove(filename);
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stack->pushInt(ret);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// RenameFile
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// Used to rename screenshot files for "Stroke of Fate" duology
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// Specification: external "routine.dll" cdecl bool RenameFile(string, string)
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// Known usage: RenameFile(oldname, newname);
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(function->name, "RenameFile") == 0) {
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stack->correctParams(2);
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const char *oldName = stack->pop()->getString();
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const char *newName = stack->pop()->getString();
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bool ret = sfmFileRename(oldName, newName);
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stack->pushInt(ret);
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return STATUS_OK;
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}
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return STATUS_FAILED;
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}
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} // End of namespace Wintermute
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