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engines/wintermute/ext/dll_kernel32.cpp
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engines/wintermute/ext/dll_kernel32.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_scriptable.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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namespace Wintermute {
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bool EmulateKernel32ExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
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//////////////////////////////////////////////////////////////////////////
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// LoadLibraryA
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// Used for checking library availability at games by Corbomite Games
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// Specification: external "kernel32.dll" stdcall long LoadLibraryA(string)
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// Known usage: LoadLibraryA("httpconnect.dll"), LoadLibraryA("dlltest.dll")
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// Return values are only compared with zero and are never used in other APIs
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(function->name, "LoadLibraryA") == 0) {
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stack->correctParams(1);
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const char *dllName = stack->pop()->getString();
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int result = 0;
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if (strcmp(dllName, "httpconnect.dll") == 0) {
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result = 1; // some non-zero value
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} else if (strcmp(dllName, "dlltest.dll") == 0) {
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result = 2; // some other non-zero value
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} else {
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warning("LoadLibraryA(\"%s\") is not implemented", dllName);
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}
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stack->pushInt(result);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// FreeLibrary
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// Declared at games by Corbomite Games
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// Seems to be unused, probably was used for unloading IRC & HTTP libraries
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// Specification: external "kernel32.dll" stdcall FreeLibrary(long)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(function->name, "FreeLibrary") == 0) {
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stack->correctParams(1);
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/*int dllId =*/ stack->pop()->getInt();
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// do nothing
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// GetEnvironmentVariableA
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// Used for getting environment variables at Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest
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// Specification: external "kernel32.dll" stdcall long GetEnvironmentVariableA(string, string, long)
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// Known usage: GetEnvironmentVariableA(<EnvName>, <buffer>, 65535)
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// Known EnvName values used in debug code: "USERKEY", "ALTUSERNAME", "ENHFINGERPRINT", "EXTRAINFO", "FINGERPRINT", "KEYSTRING", "STOLENKEY", "TRIAL"
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// Known EnvName values used in licensing code: "FULLGAME"
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(function->name, "GetEnvironmentVariableA") == 0) {
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stack->correctParams(3);
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const char *name = stack->pop()->getString();
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/*ScValue *buf =*/ stack->pop();
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/*int bufMaxLen =*/ stack->pop()->getInt();
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warning("Assuming variable \"%s\" is not set", name);
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stack->pushInt(0);
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return STATUS_OK;
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}
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return STATUS_FAILED;
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}
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} // End of namespace Wintermute
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