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engines/wintermute/debugger/watch_instance.cpp
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49
engines/wintermute/debugger/watch_instance.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "watch_instance.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
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#include "engines/wintermute/debugger/watch.h"
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namespace Wintermute {
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WatchInstance::WatchInstance(Watch* watch, DebuggableScript* script) : _watch(watch), _script(script), _lastValue(nullptr) {}
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WatchInstance::~WatchInstance() { delete _lastValue; }
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void WatchInstance::evaluate() {
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if (_watch->isEnabled()) {
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if (!_watch->getFilename().compareTo(_script->_filename)) {
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if(_lastValue == nullptr) {
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_lastValue = new ScValue(_script->_game);
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// ^^ This here is NULL by default
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}
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ScValue* currentValue = _script->resolveName(_watch->getSymbol());
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if(ScValue::compare(currentValue, _lastValue, false)) {
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_lastValue->copy(currentValue);
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_watch->trigger(this);
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}
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delete currentValue;
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}
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}
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}
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} // End of namespace Wintermute
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