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engines/wintermute/debugger/debugger_controller.h
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122
engines/wintermute/debugger/debugger_controller.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WINTERMUTE_DEBUGGER_ADAPTER_H
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#define WINTERMUTE_DEBUGGER_ADAPTER_H
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#include "common/str.h"
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#include "engines/wintermute/coll_templ.h"
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/debugger/listing_providers/source_listing_provider.h"
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#include "engines/wintermute/debugger/script_monitor.h"
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#include "error.h"
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#include "engines/wintermute/debugger/listing.h"
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namespace Wintermute {
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class ScScript;
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class DebuggableScript;
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class ScValue;
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struct BreakpointInfo {
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Common::String _filename;
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int _line;
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int _hits;
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bool _enabled;
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};
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struct WatchInfo {
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Common::String _filename;
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Common::String _symbol;
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int _hits;
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bool _enabled;
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};
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struct TopEntry {
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bool current;
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Common::String filename;
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int watches;
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int breakpointInfo;
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};
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#if EXTENDED_DEBUGGER_ENABLED
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class DebuggerController : public ScriptMonitor {
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SourceListingProvider *_sourceListingProvider;
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const WintermuteEngine *_engine;
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DebuggableScript *_lastScript;
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uint32 _lastLine;
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void clear();
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bool bytecodeExists(const Common::String &filename);
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public:
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DebuggerController(WintermuteEngine *vm);
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~DebuggerController() override;
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Common::Array<TopEntry> getTop() const;
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/**
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* Get the last line # we've stopped at
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*/
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uint32 getLastLine() const;
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Error addBreakpoint(const char *filename, int line);
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Error removeBreakpoint(uint id);
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Error disableBreakpoint(uint id);
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Error enableBreakpoint(uint id);
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Error addWatch(const char *filename, const char *symbol);
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Error removeWatchpoint(uint id);
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Error disableWatchpoint(uint id);
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Error enableWatchpoint(uint id);
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Common::Array<BreakpointInfo> getBreakpoints() const;
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Common::Array<WatchInfo> getWatchlist() const;
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/**
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* @brief step one instruction
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*/
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Error step();
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/**
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* @brief continue execution and don't step until next breakpoint
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*/
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Error stepContinue();
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/**
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* @brief continue execution and don't step until the current activation record is popped
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*/
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Error stepFinish();
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/**
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* @brief read value for a variable accessible from within the current scope.
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*/
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Common::String readValue(const Common::String &name, Error **error);
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/**
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* @brief set value for a variable accessible from within the current scope.
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*/
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Error setValue(const Common::String &name, const Common::String &value, ScValue*&var);
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Error setSourcePath(const Common::Path &sourcePath);
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Common::Path getSourcePath() const;
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Listing *getListing(Error* &err);
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void showFps(bool show);
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/**
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* Inherited from ScriptMonitor
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*/
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void onBreakpoint(const Breakpoint *breakpoint, DebuggableScript *script) override;
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void onWatch(const Watch *watch, DebuggableScript *script) override;
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void notifyStep(DebuggableScript *script) override;
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};
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#endif
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}
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#endif // WINTERMUTE_DEBUGGER_H
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