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engines/wintermute/debugger/breakpoint.h
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57
engines/wintermute/debugger/breakpoint.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BREAKPOINT_H_
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#define BREAKPOINT_H_
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#include "common/str.h"
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namespace Wintermute {
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class ScriptMonitor;
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class DebuggableScript;
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class Breakpoint {
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const Common::String _filename;
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const uint _line;
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uint _hits;
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bool _enabled;
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ScriptMonitor *_monitor;
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void hit(DebuggableScript *script);
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public:
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Breakpoint(const Common::String &filename, uint line, ScriptMonitor *monitor);
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/**
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* This should be called inside the interpreter; the breakpoint is evaluated
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* in the context of script, and, if it is enabled and filename & line match,
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* the attached ScriptMonitor is notified.
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*/
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void evaluate(DebuggableScript* script);
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Common::String getFilename() const;
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int getLine() const;
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int getHits() const;
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bool isEnabled() const;
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void enable();
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void disable();
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virtual ~Breakpoint();
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};
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} // End of namespace Wintermute
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#endif /* BREAKPOINT_H_ */
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