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engines/wintermute/debugger/breakpoint.cpp
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67
engines/wintermute/debugger/breakpoint.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "breakpoint.h"
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#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
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#include "engines/wintermute/debugger/script_monitor.h"
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namespace Wintermute {
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Breakpoint::Breakpoint(const Common::String &filename, uint line, ScriptMonitor *monitor) :
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_filename(filename), _line(line), _monitor(monitor), _enabled(0), _hits(0) {}
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void Breakpoint::hit(DebuggableScript *script) {
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_hits++;
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_monitor->onBreakpoint(this, script);
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}
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Common::String Breakpoint::getFilename() const {
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return _filename;
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}
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int Breakpoint::getLine() const {
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return _line;
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}
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int Breakpoint::getHits() const {
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return _hits;
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}
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bool Breakpoint::isEnabled() const {
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return _enabled;
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}
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void Breakpoint::enable() {
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_enabled = true;
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}
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void Breakpoint::disable() {
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_enabled = false;
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}
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void Breakpoint::evaluate(DebuggableScript *script) {
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if (isEnabled() &&
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getLine() == script->_currentLine &&
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!getFilename().compareTo(script->_filename)) {
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hit(script);
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}
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}
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Breakpoint::~Breakpoint() {
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// Nothing to take care of in here
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}
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} // End of namespace Wintermute
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