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engines/wintermute/dcgf.h
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62
engines/wintermute/dcgf.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_DCGF_H
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#define WINTERMUTE_DCGF_H
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//////////////////////////////////////////////////////////////////////////
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#define DCGF_VER_MAJOR 1
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#define DCGF_VER_MINOR 10
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#define DCGF_VER_BUILD 1
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#define DCGF_VER_SUFFIX "ScummVM"
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#define DCGF_VER_BETA true
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#define DCGF_NAME "WME-ScummVM"
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#define DCGF_MAGIC 0xDEC0ADDE
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// minimal saved game version we support
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#define SAVEGAME_VER_MAJOR 1
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#define SAVEGAME_VER_MINOR 4
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#define SAVEGAME_VER_BUILD 1
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//////////////////////////////////////////////////////////////////////////
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#define COMPRESSED_FILE_MAGIC 0x504D435A // ZCMP
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#define SAFE_DELETE(obj) \
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do { \
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delete (obj); \
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(obj) = nullptr; \
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} while (0)
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#define SAFE_DELETE_ARRAY(obj) \
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do { \
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delete[] (obj); \
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(obj) = nullptr; \
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} while (0)
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#endif
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