Initial commit
This commit is contained in:
207
engines/wintermute/base/scriptables/script_ext_directory.cpp
Normal file
207
engines/wintermute/base/scriptables/script_ext_directory.cpp
Normal file
@@ -0,0 +1,207 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file is based on WME Lite.
|
||||
* http://dead-code.org/redir.php?target=wmelite
|
||||
* Copyright (c) 2011 Jan Nedoma
|
||||
*/
|
||||
|
||||
#include "engines/wintermute/base/base_engine.h"
|
||||
#include "engines/wintermute/base/base_file_manager.h"
|
||||
#include "engines/wintermute/base/scriptables/script_ext_array.h"
|
||||
#include "engines/wintermute/base/scriptables/script_ext_directory.h"
|
||||
#include "engines/wintermute/base/scriptables/script_stack.h"
|
||||
#include "engines/wintermute/base/scriptables/script_value.h"
|
||||
#include "engines/wintermute/persistent.h"
|
||||
|
||||
namespace Wintermute {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
IMPLEMENT_PERSISTENT(SXDirectory, true)
|
||||
|
||||
BaseScriptable *makeSXDirectory(BaseGame *inGame) {
|
||||
return new SXDirectory(inGame);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
SXDirectory::SXDirectory(BaseGame *inGame) : BaseScriptable(inGame) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
SXDirectory::~SXDirectory() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool SXDirectory::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Create
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
if (strcmp(name, "Create") == 0) {
|
||||
stack->correctParams(1);
|
||||
const char *dirName = stack->pop()->getString();
|
||||
|
||||
if (strcmp(dirName, "saves") == 0) {
|
||||
// Known games that do this: alphapolaris, hamlet, lostbride, papasdaughters1, papasdaughters2, polechudes, etc
|
||||
// No need to actually create anything, files will be stored at SavefileManager
|
||||
stack->pushBool(true);
|
||||
} else {
|
||||
// No currently known games need this
|
||||
warning("Directory.Create is not implemented! Returning false...");
|
||||
stack->pushBool(false);
|
||||
}
|
||||
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Delete
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(name, "Delete") == 0) {
|
||||
stack->correctParams(1);
|
||||
stack->pop()->getString();
|
||||
|
||||
// No currently known games need this
|
||||
warning("Directory.Delete is not implemented! Returning false...");
|
||||
|
||||
stack->pushBool(false);
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// GetFiles / GetDirectories
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(name, "GetFiles") == 0 || strcmp(name, "GetDirectories") == 0) {
|
||||
stack->correctParams(2);
|
||||
const char *dirName = stack->pop()->getString();
|
||||
stack->pop()->getString();
|
||||
|
||||
stack->pushInt(0);
|
||||
BaseScriptable *array = makeSXArray(_game, stack);
|
||||
|
||||
if (strcmp(dirName, "saves") == 0 && strcmp(name, "GetFiles") == 0) {
|
||||
// used in "Tale of The Lost Bride and A Hidden Treasure"
|
||||
// returns list of saves, removing "lostbride-win-ru.saves_" prefix
|
||||
|
||||
Common::StringArray fnames;
|
||||
BaseFileManager::getEngineInstance()->listMatchingFiles(fnames, "*");
|
||||
for (uint32 i = 0; i < fnames.size(); i++) {
|
||||
stack->pushString(fnames[i].c_str());
|
||||
((SXArray *)array)->push(stack->pop());
|
||||
}
|
||||
|
||||
} else if (strcmp(dirName, "X:\\FBI\\data\\scenes\\17-magic\\") == 0 && strcmp(name, "GetDirectories") == 0) {
|
||||
// used in secret scene of "Art of Murder 1: FBI Confidential"
|
||||
// TODO: return list of "scenes\17-magic" subfolders from data.dcp
|
||||
|
||||
warning("FBI\\scenes\\17-magic Directory.%s is not implemented! Returning empty array...", name);
|
||||
|
||||
} else if (strcmp(dirName, ".\\") == 0 && strcmp(name, "GetFiles") == 0) {
|
||||
// Used in "Stroke of Fate: Operation Valkyrie" and "Stroke of Fate: Operation Bunker"
|
||||
// to return list of log files to be removed.
|
||||
|
||||
// return empty list instead
|
||||
|
||||
} else {
|
||||
// No currently known games need this
|
||||
|
||||
warning("Directory.%s is not implemented! Returning empty array...", name);
|
||||
|
||||
}
|
||||
|
||||
stack->pushNative(array, false);
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// GetDrives
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(name, "GetDrives") == 0) {
|
||||
stack->correctParams(0);
|
||||
|
||||
// No currently known games do this
|
||||
warning("Directory.GetDrives is not implemented! Returning empty array...");
|
||||
|
||||
stack->pushInt(0);
|
||||
stack->pushNative(makeSXArray(_game, stack), false);
|
||||
return STATUS_OK;
|
||||
} else {
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
ScValue *SXDirectory::scGetProperty(const char *name) {
|
||||
_scValue->setNULL();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Type
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
if (strcmp(name, "Type") == 0) {
|
||||
_scValue->setString("directory");
|
||||
return _scValue;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// PathSeparator
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(name, "PathSeparator") == 0) {
|
||||
_scValue->setString("\\");
|
||||
return _scValue;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// CurrentDirectory
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(name, "CurrentDirectory") == 0) {
|
||||
_scValue->setString("."); // See also: BaseGame::scGetProperty("SaveDirectory")
|
||||
return _scValue;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// TempDirectory
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(name, "TempDirectory") == 0) {
|
||||
_scValue->setString("temp"); // See also: BaseGame::scGetProperty("SaveDirectory")
|
||||
return _scValue;
|
||||
} else {
|
||||
return _scValue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool SXDirectory::persist(BasePersistenceManager *persistMgr) {
|
||||
|
||||
BaseScriptable::persist(persistMgr);
|
||||
return STATUS_OK;
|
||||
}
|
||||
|
||||
} // End of namespace Wintermute
|
||||
Reference in New Issue
Block a user