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126
engines/wintermute/base/scriptables/script_engine.h
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126
engines/wintermute/base/scriptables/script_engine.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_SCENGINE_H
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#define WINTERMUTE_SCENGINE_H
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#include "engines/wintermute/persistent.h"
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#include "engines/wintermute/coll_templ.h"
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#include "engines/wintermute/base/base.h"
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#include "engines/wintermute/platform_osystem.h"
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namespace Wintermute {
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#define MAX_CACHED_SCRIPTS 20
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class ScScript;
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class ScValue;
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class BaseObject;
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class BaseScriptHolder;
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class ScEngine : public BaseClass {
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public:
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class CScCachedScript {
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public:
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CScCachedScript(const char *filename, byte *buffer, uint32 size) {
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_timestamp = BasePlatform::getTime();
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_buffer = new byte[size];
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if (_buffer) {
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memcpy(_buffer, buffer, size);
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}
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_size = size;
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size_t filenameSize = strlen(filename) + 1;
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_filename = new char[filenameSize];
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Common::strcpy_s(_filename, filenameSize, filename);
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};
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~CScCachedScript() {
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if (_buffer) {
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delete[] _buffer;
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}
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if (_filename)
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delete[] _filename;
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};
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uint32 _timestamp;
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byte *_buffer;
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uint32 _size;
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char *_filename;
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};
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public:
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bool clearGlobals(bool includingNatives = false);
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bool tickUnbreakable();
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bool removeFinishedScripts();
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bool isValidScript(ScScript *script);
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ScScript *_currentScript;
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bool resumeAll();
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bool pauseAll();
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void editorCleanup();
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bool resetObject(BaseObject *object);
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bool resetScript(ScScript *script);
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bool emptyScriptCache();
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byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false);
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DECLARE_PERSISTENT(ScEngine, BaseClass)
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bool cleanup();
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int getNumScripts(int *running = nullptr, int *waiting = nullptr, int *persistent = nullptr);
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bool tick();
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ScValue *_globals;
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ScScript *runScript(const char *filename, BaseScriptHolder *owner = nullptr);
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bool isRunningScript(const char *filename);
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static const bool _compilerAvailable = false;
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ScEngine(BaseGame *inGame);
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~ScEngine() override;
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static byte *loadFile(void *data, char *filename, uint32 *size);
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static void closeFile(void *data, byte *buffer);
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static void parseElement(void *data, int line, int type, void *elementData);
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BaseArray<ScScript *> _scripts;
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void enableProfiling();
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void disableProfiling();
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bool isProfiling() {
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return _isProfiling;
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}
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void addScriptTime(const char *filename, uint32 time);
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void dumpStats();
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private:
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CScCachedScript *_cachedScripts[MAX_CACHED_SCRIPTS];
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bool _isProfiling;
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uint32 _profilingStartTime;
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typedef Common::HashMap<Common::String, uint32> ScriptTimes;
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ScriptTimes _scriptTimes;
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};
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} // End of namespace Wintermute
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#endif
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