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engines/wintermute/base/scriptables/script.h
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178
engines/wintermute/base/scriptables/script.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_SCSCRIPT_H
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#define WINTERMUTE_SCSCRIPT_H
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#include "engines/wintermute/base/base.h"
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#include "engines/wintermute/base/scriptables/dcscript.h" // Added by ClassView
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#include "engines/wintermute/coll_templ.h"
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#include "engines/wintermute/persistent.h"
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namespace Wintermute {
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class BaseScriptHolder;
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class BaseObject;
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class ScEngine;
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class ScStack;
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class ScValue;
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class ScScript : public BaseClass {
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public:
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BaseArray<int> _breakpoints;
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bool _tracingMode;
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ScScript *_parentScript;
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bool _unbreakable;
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bool finishThreads();
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bool copyParameters(ScStack *stack);
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void afterLoad();
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ScValue *_operand;
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ScValue *_reg1;
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bool _freezable;
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bool resume();
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bool pause();
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bool canHandleEvent(const char *eventName);
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bool canHandleMethod(const char *methodName);
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bool createThread(ScScript *original, uint32 initIP, const char *eventName);
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bool createMethodThread(ScScript *original, const char *methodName);
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ScScript *invokeEventHandler(const char *eventName, bool unbreakable = false);
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uint32 _timeSlice;
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DECLARE_PERSISTENT(ScScript, BaseClass)
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void runtimeError(const char *fmt, ...);
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bool run();
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bool finish(bool includingThreads = false);
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bool sleep(uint32 duration);
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bool waitForExclusive(BaseObject *object);
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bool waitFor(BaseObject *object);
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uint32 _waitTime;
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bool _waitFrozen;
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BaseObject *_waitObject;
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ScScript *_waitScript;
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TScriptState _state;
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TScriptState _origState;
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ScValue *getVar(char *name);
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uint32 getFuncPos(const char *name);
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uint32 getEventPos(const char *name);
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uint32 getMethodPos(const char *name);
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typedef struct {
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uint32 magic;
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uint32 version;
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uint32 codeStart;
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uint32 funcTable;
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uint32 symbolTable;
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uint32 eventTable;
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uint32 externalsTable;
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uint32 methodTable;
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} TScriptHeader;
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TScriptHeader _header{};
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typedef struct {
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char *name;
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uint32 pos;
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} TFunctionPos;
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typedef struct {
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char *name;
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uint32 pos;
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} TMethodPos;
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typedef struct {
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char *name;
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uint32 pos;
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} TEventPos;
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typedef struct {
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char *name;
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char *dll_name;
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TCallType call_type;
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TExternalType returns;
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int32 numParams;
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TExternalType *params;
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} TExternalFunction;
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ScStack *_callStack;
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ScStack *_thisStack;
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ScStack *_scopeStack;
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ScStack *_stack;
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ScValue *_globals;
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ScEngine *_engine;
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int32 _currentLine;
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virtual bool executeInstruction();
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char *getString();
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uint32 getDWORD();
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double getFloat();
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void cleanup();
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bool create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner);
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uint32 _iP;
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void readHeader();
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uint32 _bufferSize;
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byte *_buffer;
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Common::SeekableReadStream *_scriptStream;
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ScScript(BaseGame *inGame, ScEngine *engine);
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~ScScript() override;
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char *_filename;
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char **_symbols;
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uint32 _numSymbols;
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TFunctionPos *_functions;
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TMethodPos *_methods;
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TEventPos *_events;
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uint32 _numExternals;
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TExternalFunction *_externals;
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uint32 _numFunctions;
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uint32 _numMethods;
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uint32 _numEvents;
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bool _thread;
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bool _methodThread;
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char *_threadEvent;
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BaseScriptHolder *_owner;
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ScScript::TExternalFunction *getExternal(char *name);
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bool externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function);
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private:
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bool initScript();
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bool initTables();
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virtual void preInstHook(uint32 inst);
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virtual void postInstHook(uint32 inst);
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#ifdef ENABLE_FOXTAIL
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TOpcodesType _opcodesType;
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void initOpcodesType();
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uint32 decodeAltOpcodes(uint32 inst);
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#endif
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bool _enableFloatCompareWA{};
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};
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} // End of namespace Wintermute
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#endif
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