Initial commit
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/tokenizer.h"
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#include "debuggable_script.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h"
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#include "engines/wintermute/debugger/breakpoint.h"
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#include "engines/wintermute/debugger/script_monitor.h"
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#include "engines/wintermute/debugger/watch_instance.h"
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namespace Wintermute {
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DebuggableScript::DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine) : ScScript(inGame, engine), _engine(engine), _stepDepth(kDefaultStepDepth) {
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_engine->_watches.subscribe(this);
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for (uint i = 0; i < _engine->_watches.size(); i++) {
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_watchInstances.add(new WatchInstance(_engine->_watches[i], this));
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}
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}
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DebuggableScript::~DebuggableScript() {
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for (int32 i = 0; i < _watchInstances.getSize(); i++) {
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delete _watchInstances[i];
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}
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_engine->_watches.unsubscribe(this);
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}
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void DebuggableScript::preInstHook(uint32 inst) {}
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void DebuggableScript::postInstHook(uint32 inst) {
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if (inst == II_DBG_LINE) {
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for (uint j = 0; j < _engine->_breakpoints.size(); j++) {
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_engine->_breakpoints[j]->evaluate(this);
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}
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if (_callStack->_sP <= _stepDepth) {
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_engine->_monitor->notifyStep(this);
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}
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}
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for (int32 i = 0; i < _watchInstances.getSize(); i++) {
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this->_watchInstances[i]->evaluate();
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}
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}
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void DebuggableScript::setStepDepth(int depth) {
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_stepDepth = depth;
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}
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void DebuggableScript::step() {
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setStepDepth(_callStack->_sP);
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// TODO double check
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}
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void DebuggableScript::stepContinue() {
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setStepDepth(kDefaultStepDepth);
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}
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void DebuggableScript::stepFinish() {
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setStepDepth(_callStack->_sP - 1);
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}
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ScValue *DebuggableScript::resolveName(const Common::String &name) {
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Common::String trimmed = name;
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trimmed.trim();
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Common::StringTokenizer st = Common::StringTokenizer(trimmed.c_str(), ".");
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Common::String nextToken;
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nextToken = st.nextToken();
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char cstr[256]; // TODO not pretty
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Common::strlcpy(cstr, nextToken.c_str(), nextToken.size() + 1);
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cstr[255] = '\0'; // We 0-terminate it just in case it's > 256 chars.
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ScValue *value = getVar(cstr);
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ScValue *res = new ScValue(_game);
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if (value == nullptr) {
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return res;
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}
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nextToken = st.nextToken();
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while (nextToken.size() > 0 && (value->isObject() || value->isNative())) {
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value = value->getProp(nextToken.c_str());
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nextToken = st.nextToken();
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if (value == nullptr) {
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return res;
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}
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}
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res->copy(value);
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return res;
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}
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uint DebuggableScript::dbgGetLine() const {
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return _currentLine;
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}
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Common::String DebuggableScript::dbgGetFilename() const {
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return _filename;
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}
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void DebuggableScript::updateWatches() {
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// We drop obsolete watches
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for (int32 i = 0; i < _watchInstances.getSize(); i++) {
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Watch *findMe = _watchInstances[i]->_watch;
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if (Common::find(_engine->_watches.begin(), _engine->_watches.end(), findMe) == _engine->_watches.end()) {
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// Not found on engine-wide list, must have been removed from watches. Must remove it from local list.
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delete _watchInstances[i];
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_watchInstances.removeAt(i);
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}
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}
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// We add any new watches
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for (uint i = 0; i < _engine->_watches.size(); i++) {
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Watch *findMe = _engine->_watches[i];
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if (Common::find(_engine->_watches.begin(), _engine->_watches.end(), findMe) == _engine->_watches.end()) {
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// Not found on local list, must be a new one.
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_watchInstances.add(new WatchInstance(_engine->_watches[i], this));
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}
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}
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}
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} // End of namespace Wintermute
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